I have been designing a rogue character and it is my understanding that a rogue character is able to use light blades. Therefore I took Spiked chain training which specifies that both ends of the chain would be considered light blades. However the character builder would not accept this. I need to know if my logic is flawed or if there are other feats I need to take to make this work.
Spiked Chain Training is different from Weapon Proficiency (Spiked Chain).
Note that, in its default state, a spiked chain is a superior weapon that belongs to the flail group.
Only through taking spiked chain training does it also become a light blade. Therefore, in order to effectively use a spiked chain as light blade as thief, you must have spiked chain training. This feat counts as a multiclass feat. If you have the wrong feat, you may equip the chain but not have it be usable by certain powers, thereby having them appear "blank."
A valid and tested build would be:
====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Human, Rogue Rogue Tactics: Brutal Scoundrel Rogue: Rogue Weapon Talent FINAL ABILITY SCORES Str 14, Con 10, Dex 20, Int 10, Wis 10, Cha 9. STARTING ABILITY SCORES Str 14, Con 10, Dex 18, Int 10, Wis 10, Cha 9. AC: 17 Fort: 13 Reflex: 18 Will: 11 HP: 22 Surges: 6 Surge Value: 5 TRAINED SKILLS Stealth +10, Thievery +10 UNTRAINED SKILLS Acrobatics +5, Arcana, Bluff -1, Diplomacy -1, Dungeoneering, Endurance, Heal, History, Insight, Intimidate -1, Nature, Perception, Religion, Streetwise -1, Athletics +2 FEATS Human: Spiked Chain Training Level 1: Light Blade Expertise POWERS Rogue at-will 1: Riposte Strike Rogue at-will 1: Piercing Strike Rogue encounter 1: Sly Lunge Rogue daily 1: Checking Jab ITEMS Leather Armor, Spiked chain ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Note, however, that because of the rogue's +1 to accuracy with daggers, the spiked chain offers only a rough increase of +1.03 damage on a given attack at level 1 and far less as levels increase due to the nature of scaling bonuses. Considering the difficulty of achieving combat advantage with a reach weapon, there is no normal benefit to wielding a spiked chain as a rogue.