I want to create a homebrew race for D&D, so that I may use it when I'll find a group (with the DM's approval, of course). The race is wolf related, so what I want to do is give them a night advantage over day.
Its other racial features are:
Ability Score Improvement. Your Wisdom score increases by 1.
Size. This race range from 5 to almost 6 feet tall, and weigh 130-180 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses. You have proficiency with the Perception skill.
Natural Weapons. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Wolf Form. Once per turn as an action, you can transform into a Large wolf form, or return to your normal humanoid form. This transformation lasts until you die, or until you revert to your normal appearance. When you transform, you gain +1 Con and +1 Strength and speed increase by 5 ft.
Full Moon. Once a month, during a full moon, you lose control of yourself until morning. During that time you attack everything you see on sight in a blind rage.
The day/night-dependent feature:
Lets say that a character of this race has a Strength score of 14 and Constitution score of 13. With this racial feature, during the day, this character will have 11 Str and 10 Con (-3 for each Str and Con from base ability score). Then time goes by(as time usually does) and it's now night time. This will give the character 16 Str and 15 Con (+2 for each Str and Con base ability score). Then once it's day time again, it's goes back down to 11 Str and 10 Con.
Now, a problem is that if at some point this character will have 20 Str as its base ability score (without the racial trait modifier during day), it'll have 17 Str during day time. But when it comes to night time, they'll have 22 as their ability score (because of the +2 during night - but that's the highest they go with that trait. Wolf form during night will get them to 23 which is the HIGHEST this race can achieve. Which kinda look overpowered now). Can I make a racial trait that can raise the ability score cap? Or is it too overpowered?
I would like to add:
Tracking. You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. Strong scents can be detected at twice the ranges noted above. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range.
Wolf Empathy. You can feel basic thoughts and emotions of wolves and dire wolves; however, you can only communicate with them in your Wolf Form.
New Moon. During a new moon, you do not gain +2 Strength and Constitution. You can still transform, and during the day you still get all disadvantage(since the moon is practiacly not there you can't be empowered by it)
as additional racial traits.
I think it is balanced (maybe the part where the ability score cap goes up I can see as a bit unbalanced) as it has disadvantage during day, and I don't know how many night battles this character will have. If you think it is overpowered, is there any other way I can do this? Any ideas for the Wolf Form trait, seeing as it can also raise the cap? Shall I give it up? And if you were a DM would you allow for the ability score cap be raised for this race?