Fleeting Ghost, as an At will move action, I can move up to my speed and make a stealth check to hide, and I take no penalty to stealth check for the movement. Fleeting Ghost is a level 2 Rogue utility power.

Cunning Sneak is a class skill, I only don't take penalties for moving more than 2 squares, and -5 for running instead of -10. I can make a stealth check to hide if I end my turn more than 3 squares from where I started.

It seems like Fleeting Ghost is a "cheaper" way to get the same effect, except with less stipulations and a reduction from all penalties instead of just a few.

Is there really any reason to get Cunning Sneak over Fleeting Ghost?

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    \$\begingroup\$ Amusingly, I'm building a character now in chat where I just considered this decision. Excellent timing. \$\endgroup\$ – Brian Ballsun-Stanton May 21 '12 at 19:59


Fleeting Ghost is an At will move action. The beauty of Cunning Sneak is that works whenever movement occurs. If you take Cunning Sneak, many of the Rogue encounter powers give you movement that will trigger. Moreover, you missed the most critical part: "any concealment or cover" instead of "superior cover or total concealment."

Cunning Sneak is in every way better, Fleeting Ghost is the half-arsed version for rogues who don't feel like being ubersneaky.

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  • \$\begingroup\$ Ahhhh I hadn't realized those stipulations for hiding. Thank-you for the information, ser! \$\endgroup\$ – andrew May 21 '12 at 20:05

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