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In Masks, Novas have the Burn power:

Burn

When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions.

Spend your burn on your flares. You lose all burn at the end of the scene.

Choose four flares.

This is a power that Novas, a core class have. They can get this resource and spend it to do fun things, like pick up buildings,

How does this power work on the 7-9 segment? Do you hold 2 burn as well? Do you hold 3 burn, since if it's a hit you hold 3? Do you hold no burn for the 7-9 segment? I am really not sure what the intended experience for Novas is.

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1 Answer 1

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Any result of 7 or higher is a hit. On a 7-9, the Nova holds 3 burns and marks a condition.

There are quite a few moves in Masks that use this basic phrasing: On a hit, something happens; on a 7-9, something else happens. When phrased this way, the "something else" is always in addition to the "something". (It would probably be a bit clearer if they always wrote "also" in the 7-9 portion.)

By contrast, other moves use the simpler phrasing: On a 10+, something happens; on a 7-9, something else happens. When written this way, the two results are mutually exclusive.

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