I'm confused regarding the interaction between Dangerous Sorcellery and spells like Magic Missiles.
When you cast a non-cantrip spell that deals damage and that doesn't have a duration, you gain a conditionnal bonus to that spell's damage equal to that spell's level
You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. When Casting this Spell, you can increase the casting by a Material Casting action, a Somatic Casting action, or both. For each component you add, increase the number of missiles you shoot by one. You choose the target for each missile individually.
Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be:
Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1)
Number of missiles x (1d4 + 1 + 1(Dangerous Sorcellery)) // (3d4+3+3)
TL;DR: Does Dangerous Sorcellery apply once for the whole spell, or each time damage is rolled for the spell?
1: I did look into the matter (simple google search return exact query) but the answers I found are either old or confused/opinion-based