# Is it possible to consistently get spell levels faster than Clerics or Wizards?

In reference to mixing theurge classes with fast-progression classes like the Apostle of Peace, Blighter, or Ur-Preist this answer mentions that "Any time you get a spell level before a Cleric or Wizard would, you’re causing trouble". This has lead me to ask - is there any way to do this with consistency (i.e. not just at one particular level)?

Excluding obvious cheese like Pun-pun, I'm not aware of any tricks that would allow such a progression. Even among the classes that I've listed, I only know of one-off cases like the Apostle of Peace getting 9th level spells one level earlier than the Cleric, but that doesn't last long enough to really count. Do the exploits that the linked question alluded to have something to do with exploiting early entry exploits?

Note: To clarify the level of cheese that I'd be happy with - the best possible answer will be one that is only considered cheesy due to its end result (the faster than normal spell progression) rather than its means of getting there (e.g. using the sort of exploits that could give you Pun-pun).

• Could this question be clarified? That is, I'm unsure of what this question's asking for. Once a creature's gotten spells "early," advancing that early casting should see the creature continue to get spells early. (Although you may be interested in the class mentioned in this question.) Apr 24, 2019 at 13:40
• @HeyICanChan Your example doesn't always work. For example, once the Cleric catches up with the Apostle of Peace, it stays caught up because the Apostle of Peace stops advancing. Apr 24, 2019 at 13:53
• I said I didn't understand the question. :-) So are you looking for apostle of peace-style casting that goes up to 10th-level and 11th-level spells so as to utterly outdo and outpace the cleric? Apr 24, 2019 at 13:58
• @HeyICanChan Or anything to that effect. For example, I'd be satisfied by a build that always stays a spell level ahead of a Wizard. Apr 24, 2019 at 14:00
• I don't think first-party classes can do this without extreme cheese or near-deliberate misreading, is that okay? Further, did you check out the linked question in the earlier comment? If that class is okay, are other third-party methods acceptable? Similarly, is playing a monster acceptable? (Some monsters have wacky spellcasting advancement, and if starting at a high enough level such a monster will be ahead and stay ahead of the typical wizard or cleric's casting.) Apr 24, 2019 at 14:06

Complete Divine’s ur-priest prestige class can, like apostle of peace, gain 9th-level spells in 9 class levels, and unlike apostle of peace, can be entered as early as 6th.1 That means a 7th-level ur-priest, a 12th-level character overall, has 7th-level spells—while a 12th-level wizard has a cap of 6th. The wizard does eventually catch up with the ur-priest, but only at 17th level, when both are capped at 9th-level spells, which is the limit for non-cheese, non-epic spellcasters. So for five levels—12th, 13th, 14th, 15th, and 16th—the ur-priest has higher spell level than a single-classed wizard does.

To manage to get ahead of the wizard before 12th requires early entry cheese. A friendly bard’s inspire greatness and a friendly psion’s psychic reformation could get you into ur-priest at 4th instead of 6th,2 for example, allowing the ur-priest to be ahead for seven levels.

Or you could be truly abusive, and use polymorph effects to qualify for the beholder mage prestige class from Lords of Madness—like ur-priest et al. it allows 9th-level spells in 9 class levels, and its only requirements are “be a true beholder” and “put out your central antimagic eye.” Anything that turns you into a true beholder for the duration of your level-up could work, as early as 2nd level if you really wanted.3 Such a character would surpass the wizard as early as 4th level, and again the wizard would only catch up at 17th, when both are capped at 9th-level spells.

To avoid the wizard catching up at 17th level requires surpassing 9th-level spells before then. However, 9th level is supposed to be a hard cap on the spellcasting of non-epic characters. The Epic feat Improved Spell Capacity would allow any of these characters with 9th-level spells to gain a 10th-level spell slot, but as an Epic feat, no character has the option of selecting it until 21st level...

...unless they are a dragon. Draconomicon says dragons of Old age or older can select Epic feats even if they aren’t epic themselves. And Races of the Dragon allows a kobold to take the Dragonwrought feat in order to become a Dragon-type creature, complete with draconic age categories. As such, an Old-or-older Dragonwrought kobold ur-priest or beholder mage could take Improved Spell Capacity with their next feat after achieving 9th-level spells—12th or 15th depending on the route used to get there.

So at 12th level, or at latest 15th level, we have 10th-level spell slots. These are only spell slots—you can fill them by using metamagic on your existing spells, but there are no 10th-level or higher spells in the game. They simply don’t exist in D&D 3e; Lost Empires of Faerûn even discusses how Mystra banned them in the transition between AD&D 2e and D&D 3e, since they used to exist and were in important to the history of the Forgotten Realms, so their disappearance had to be explained. There is the Epic Spellcasting feat, and the spells created through that system “have no fixed level. However, for purposes of Concentration checks, spell resistance, and other possible situations where spell level is important, epic spells are all treated as if they were 10th-level spells.” Getting the Epic Spellcasting feat pre-epic is harder—it requires 24 ranks in two different skills, which is impossible before 21st level without cheese.4

But for the purposes of this question, it is easier to just take the Epic feat Improved Heighten Spell, which will allow us to make our 9th-and-lower-level spells truly count as 10th-and-higher. Improved Heighten Spell requires just 20 ranks in Spellcraft, available with no cheese at 17th, so this character can just take that at 18th, well before a typical (non-Dragon) wizard could. If we really care that we are using our 10th-level or 11th-level spell slots for metamagic’d spells that don’t technically count as 10th-level or 11th-level spells, and the wizard also has true 9th-level slots at 17th along with us, we could also use inspire greatness (again) to take Improved Heighten Spell at 15th. For the beholder mage version, we already have had our first Improved Spell Capacity since 12th, so that allows “true” 10th-level spells at 15th, and then 18th can be Improved Spell Capacity again to allow 11th-level spells, and so on.

So yes, it is possible to make a character who gets 3rd-level spells while a single-classed wizard is still limited to 2nd-level spells, and then to continue gaining new spell levels ahead of the wizard indefinitely. For the first three levels of the game, the character has exactly the same spell levels as the wizard, too.

I hope it goes without saying that none of this should be considered for a real game. D&D breaks down hard at these levels of power, and it is almost impossible to actually challenge such a character. There are game systems designed for godly characters like this, and would be a vastly superior choice if these kinds of power levels were desired—those systems have details and limitations in place that allow for appropriate challenges to be brought. D&D largely does not.

1. The blighter prestige class, also from Complete Divine, can be entered at 7th trivially, and could be cheesed to 6th as well if one were so inclined. So could divine crusader, Complete Divine again, and for that matter, apostle of peace probably could too. Complete Arcane’s sublime chord also gets 9th-level spells in 9 levels, but would be far harder to cheese that early. The beholder mage, from Lords of Madness, is another such class, but is supposed to be for “true beholders” only. As the discussed later in the answer, though, that can be cheesed around.

2. Inspire greatness gives you 2 HD, allowing you to have a skill cap of 8 at 3rd. Psychic reformation would then let you re-arrange your skill points to use that cap.

3. A single casting of polymorph any object with Assume Supernatural Ability or Metamorphic Transfer can do it; how to achieve that at 1st level is left as an exercise for the reader. LordOfProcrastination’s Dirty Trick #1 may be worthwhile reading here, as could the various approaches to 1st-level Pun-Pun ascension: just about anything that can do that can also do this.

4. As if that was stopping us at this point...

• While possibly a bit of a tangent, it might help to mention what a couple of the "systems designed for godly characters..." are. Otherwise, amazing and very thorough answer. Apr 24, 2019 at 16:08
• @TimothyAWiseman I’m not personally interested in such a game. I tried Exalted 2e once, it was cool but clunky, and that’s the closest I’ve ever come to such a thing. So while I’m vaguely aware of a couple such systems (including those that go beyond Exalted), I have no idea if they’re any good, so I don’t feel it’s appropriate to name them. Apr 24, 2019 at 16:10
• Worth noting that the beholder mage form of spellcasting requires you to have beholder eyes to spellcast with. You can gain levels in the class with brief spans as a beholder, sure, but you can't actually cast the spells without your spellstalks. Also, WBL means that a 1st level character isn't likely to have the gold necessary to transform into a True Beholder, even temporarily. Apr 24, 2019 at 17:27
• @BenBarden LoP covers that. The requirement on beholder mage spellcasting is worded as a one-time event that must take place in order to gain the next level of spells, not a consistent requirement to have cut-off stalks in order to cast spells, so while there would need to be additional castings of polymorph any object, you wouldn’t need to be in beholder form to use your spells. Or you could just abuse Polymorph Any Object’s weird duration rules by casting it twice in succession to achieve Permanent duration—you don’t need the Dragon type until after you’re done with beholder mage anyway. Apr 24, 2019 at 17:33
• @BenBarden As for the wealth-by-level guidelines, those are guidelines for the DM to get a sense of whether you have too much or too little wealth and how they should adjust future events accordingly to give you more or less loot. They aren’t going to prevent you from abusing one of the many infinite-wealth loopholes available that can get you a candle of invocation which you can use the gate something with wish and thus get a wand of polymorph any object (which neatly fits under the 25k gp limit of wish, even though that doesn’t really apply to a magic item anyway). Apr 24, 2019 at 17:36