My group will be performing some undercover scouting in restricted territory that will limit participants to just a few members of the group. I don't want to force a complete party split, however, so I came up with the idea of letting them borrow (and potentially keep if they do well) an FBI-like earpiece item that could give those who are left behind a chance at backseat "helping". It's basically one ear piece, and one speaker. I followed the style of Sending Stones for activation and mechanics.
Is this homebrew magic item abusable? How could I regret giving this out?
Wondrous item, Minor, Rare
The Resonant Tether has two parts: A hard ball of wax tiny enough to squeeze into someone's ear and a thin 1 foot wide metal drum covered by a hard waxy head. The ball is strangely weighted, and far heavier than it looks. The drum is useless for music, as any tap or strike on the head creates no sound what-so-ever.
While you touch one of the parts, you can use an action to silently cast Clairvoyance from it. The spell uses hearing as it's sensor option, and the sensor target is attached to the opposite part. If a creature is touching the opposing part, it can use its reaction to silently cast Clairvoyance in a similar manner from it. If no creature bears the opposite part or if no creature uses their reaction for the associated casting, you know that fact as soon as you use the Resonant Tether and don't cast the spell. If one bearer loses concentration on the Clairvoyance spell, both spells are ended.
The sound transmitted by the spell emits from its spell source object barely loud enough to be audible within a limited range. The waxy ball's range is a 1ft radius, and the metal drum's range is a 10ft radius. The transmitted sound is inaudible beyond this range.
At the end of each use of the Resonant Tether, roll a d4 and add the number of times it has been used since dawn. If the total is 6 or higher, the Resonant Tether releases a squeal of high pitched arcane feedback. Any creature within the associated range of either object must make a DC 13 constitution saving throw or become stunned for 1 round and deafened for 1 minute. In addition, the squeal is audible (but not harmful) to all creatures within 10 times the associated range.
- This (hopefully) acts as one end being an ear piece, and the other end being a speaker.
- The Clairvoyance spell has a duration of 10 minutes, range of 1 mile and requires concentration.
- The Clairvoyance spell normally has verbal component and a casting time of 10 minutes, but this is bypassed by "use an action to silently cast" and "use its reaction to silently cast".