It makes absolutely no sense to me that a chainmail gives the same protection against a sword and a hammer, for example. A chainmail is awesome against cutting weapons but almost useless against bludgeoning ones.
Actually, medieval armors were made mostly to fight swords.
I remember in AD&D there was an alternate system to change armor protection according to the type of damage.
Do you guys know if there is any alternate system in Pathfinder that corrects this blunt distortion and adds more realism to the game?
If there is I am curious how would dexterity fit in the equation. Because it was vital for fighters with good dodging skills to turn incoming deadly blows into softer ones and actually survive.