Official rules, no. House rules, undoubtedly. But I suggest you consider what it would feel like to get hit in the ribs with a sword, even if chain mail kept it from cutting your skin.
In answer to your posed question, Paizo avoided this level of detail in all of their official rules, probably because they judged (correctly, I would wager) that the vast majority of players don't want the complexity of such rules. It's a near certainty that house rules for this do exist, and in fact there is another answer proving that there is at least one.
I have no such house rules to offer, but I would ask you this in an effort to save you from the time and effort of implementing these kinds of rules: is there that much of a difference between getting hit in the ribs with a mace and getting hit in the ribs with a steel longsword when the sword's blade is blunted by your armor? Either way, there is significant kinetic energy imparted to your skin, skeleton, and vitals. In fact, the sword, which may be just as heavy as a blunt weapon, focuses that energy into a smaller surface area, really increasing its damage. In short, a sword that fails to cut is still a heavy, hard-swung bludgeoning weapon. Armor doesn't really protect you from damage if a blow lands firmly; it's there for glancing blows or blows that land just soft enough not to hurt through armor. In fact, chainmail was fairly useless unless padded armor was worn beneath it, for this exact reason. Since most creatures who wear armor are just as susceptible to bludgeoning damage as slashing damage, why complicate things?
And then there's piercing damage, which can be caused by anything from a stabbing motion by a human arm to a device that requires a windlass to crank into position. Heavy crossbows in real life could shoot through chain mail, the body of the wearer, and through the chainmail again coming out the other side. Bows, not so much, especially when shot indirectly. Rapiers could be stopped by leather. Do you really want to factor all those variables into your combat? Maybe you do, and more power to you, but beware--realism in RPG combat is a rabbit hole and unless your players share your thirst for realism they're not going to follow you down it.