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The Hunter's Mark spell states:

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Here are the rules on combining magical effects:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

For example, if two clerics cast bless on the same target, that character gains the spell's benefit only once; he or she doesn't get to roll two bonus dice.

An interesting situation came up in tonight's game where both a comrade (vengeance paladin) and myself (ranger) cast Hunter's Mark on the same target and attacked it on our respective turns. I am wondering whether the above rule on combining magical effects should have prevented both of us from benefiting from casting Hunter's Mark on that same target or not.

The reason I'm unsure is that unlike Bless, which solely affects the target(s), Hunter's Mark seems to be more of a link between the caster and the target, and in some way, the caster is also the target of the spell... I don't know how to phrase it well.

Can more than one creature benefit from multiple Hunter's Mark spells cast on the same target?

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2 Answers 2

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More than one caster can benefit from hunter's mark on the same target

Hunter's mark only benefits the caster of the spell. There is no overlapping effects to combine. From the text for hunter's mark I have highlighted ever reference to the creature that gains the effects:

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

The spell has no effect on the quarry, only on the caster. Since the two casters are different, these effects do not overlap. Therefore the rules on combining effects do not apply.

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    \$\begingroup\$ Agreed. While Hex's disadvantage on an ability check might not stack, Hunter's Mark only ever affects the caster's attacks and checks, not the target's. \$\endgroup\$
    – V2Blast
    Commented May 10, 2019 at 8:01
  • \$\begingroup\$ @V2Blast Hex is a good example. I would include it in my answer but I think it would make it too complicated. A similar question on hex would get some good answers though. \$\endgroup\$
    – linksassin
    Commented May 10, 2019 at 8:16
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Look at what the Combining Magical Effects rule actually says:

The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect--such as the highest bonus--from those castings applies while their durations overlap ...

The most potent Hunter's Mark for you is the one you cast because the one the other guy cast has no effect vis-a-vis your attacks. So you benefit from yours and they benefit from theirs. If you were to cast it twice (which you can't because it's a concentration spell), you would benefit from both as long as they had different targets, but only from one if they had the same target.

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    \$\begingroup\$ @V2Blast you cannot twin Hunter's Mark for the same reasons you cannot twin Hex \$\endgroup\$ Commented May 10, 2019 at 7:58
  • \$\begingroup\$ @Revolver_Ocelot: Ah. Good catch, I forgot about that. \$\endgroup\$
    – V2Blast
    Commented May 10, 2019 at 7:59

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