I wonder the kind of effect that eating many Goodberry in one day can do to a character.

The spell description states:

[...] the berry provides enough nourishment to sustain a creature for one day.

But, there is no additional explanation of what "enough nourishment" means, or what the consequences are if you nourish yourself more than what is necessary in a day.

There is some elements in this answer, and also in the comments, but I want to know if weight is the only possible drawback (I mean, a character could also train more to compensate for the surplus intake calories).


2 Answers 2


There are no other effects (unless your DM rules there to be)

(besides the 1HP you get from each berry)

Goodberry specifies all of its effects in the spell description. Nowhere does it state any effects that come about from eating many of them. And spells do only what they say in their description and anything further is the realm of a DM to decide. So, by the rules, goodberries have no additional effects on you even when eaten many at a time.

There are no rules in the books that even state what would happen if you ate too much normal food over a long period of time (though we could certainly extrapolate in that case), much less magical food.

Should a DM rule that there are extra effects?

This really depends on the table. There could be some fun in ruling that a character starts turning red or gaining weight1 or any other effect a DM can imagine for these eating the berries, but, in the end it should be up to that DM to decide what is the most fun for their table.

It is certainly extremely arguable that magical nourishment works in any way like normal food-eating, but that is a detail that each DM can decide for themselves.

I would generally advise that if a DM was to go down this route to only introduce mechanically meaningless effects and definitely not ones that impose any kind of negative mechanical effect.

1 - Note that playing up a weight gain for laughs is also not cool at many tables, so know your table.

  • \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – mxyzplk
    Commented May 15, 2019 at 23:20

Now with Druids having Healing word, as well as Cure light wounds, Good Berry should have some downside to eating multiples in a single sitting. When looking at a spell you should use the intent of the spell and apply discretion to it - this is definitely the case with good berry, and the phrase in the description "Provides enough nourishment to sustain a creature for 1 day".

I had a Min-Max'r druid in my campaign who abused good berry; here's what I mean. He was a Circle of the Land Druid, with Natural recovery. Before each short rest he would cast good berry to use up his recoverable spells (say level 6 that would be 3 1st level spells) and would cast good berry - giving him 30 berries. He would repeat this at the next short rest (2 short rests in a day of travel) giving him a total of 60 goodberries. If battle would happen at night, he would dole out the berries with no consequence.

Using my Discretion this is NOT the intent of the spell. The intent of the spell is to provide nourishment with some minor healing properties. So applying discretion, I would limit the number of berries consumed per day, to five. More than that, would cause side effects, such as sluggishness due to over eating - resulting in a level of exhaustion. One level for every 5 eaten.

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    \$\begingroup\$ I think this is on its way to a decent experience based answer. Can you talk about how this ruling was received by the players? How did the druid feel about having their strategy nerfed? \$\endgroup\$ Commented Jul 21, 2021 at 12:12
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    \$\begingroup\$ Worth pointing out, you can only use Natural Recovery once, then it requires a long rest to come back. \$\endgroup\$
    – Erik
    Commented Jul 21, 2021 at 12:15
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    \$\begingroup\$ "Good Berry should have some downside to eating multiples in a single sitting" -- isn't having to use up an entire action just to eat a single berry "downside" enough? It's not like anyone's going to use them for in-combat healing. And they are already using up spell slots just to get 10 points of healing, which seems like a pretty big downside as well. I fail to see how your min/max Druid was abusing the rules as written. \$\endgroup\$ Commented Jul 21, 2021 at 19:08

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