6
\$\begingroup\$

A short movement isn't enough to flee from battle, since the opponent can do a short movement and an attack: "A character can also try to make a short move and take another (relatively simple) physical action, like make an attack" (p. 208)

So to completely flee from combat a long movement is required.

Page 227 of Cypher-system states that anything but moving grant an immediate extra attack from the opponent. But it is also specified that the character "is assumed to be moving slowly and carefully out of the fight".

While this is surely true for a short movement, is this also valid for a long movement?

\$\endgroup\$
1
\$\begingroup\$

That rule is talking about both short and long movements

As adjusting your position (moving an immediate distance) take no action (pg.208):

As a part of another action, a character can adjust his position—stepping back a few feet while using an ability, sliding over in combat to take on a different opponent to help his friend, pushing through a door he just opened, and so on. This is considered an immediate distance, and a character can move this far as part of another action.

While both short and long moves take an action, short actions being difficult 0 Speed tasks:

In a round, as an action, a character can make a short move. In this case, he is doing nothing but moving up to about 50 feet (15 m). Some terrain or situations will change the distance a character can move, but generally, making a short move is considered to be a difficulty 0 action. No roll is needed; he just gets where he’s going as his action.

While a long move is also an action, but a difficult 4 Speed task:

A character can try to make a long move—up to 100 feet (30 m) or so—in one round. This is a Speed task with a difficulty of 4. As with any action, he can use skills, assets, or Effort to decrease the difficulty. Terrain, obstacles, or other circumstances can increase the difficulty. A successful roll means the character moved the distance safely. Failure means that at some point during the move, he stops or stumbles (the GM determines where this happens).

Finally, if you also make a Speed 4 check, you may take both a short move and an action:

A character can also try to make a short move and take another (relatively simple) physical action, like make an attack. As with the attempt to make a long move, this is a Speed task with a difficulty of 4, and failure means that the character stops at some point, slipping or stumbling or otherwise getting held up.

So, as long as you don't use that last option and simply make a short or long movement, you should be safe against attackers. However, You may also make an attack and move away while also being safe, as you are permitted to fight while engaged without any risks of getting attacked, you simply must make a difficult 4 Speed check before you can do that.

| improve this answer | |
\$\endgroup\$
  • \$\begingroup\$ The part stating that the character "is assumed to be moving slowly and carefully out of the fight" seems to clash with the concept of the long move. While I'm definitely not a fan of opportunity attacks, fleeing from a battle like this seems too simply \$\endgroup\$ – Ohmnibus May 20 '19 at 14:08
  • \$\begingroup\$ Yes, but nothing prevents the enemies from using the same kind of movement to remain engaged. \$\endgroup\$ – ShadowKras May 20 '19 at 14:24
  • 1
    \$\begingroup\$ Note that these "attacks of opportunity" didnt even exist in Numenera and that kind of thing still happened naturally. Don't let that mechanic bog your game down. \$\endgroup\$ – ShadowKras May 20 '19 at 14:25
  • \$\begingroup\$ Replace "immediate extra attack from the opponent" (as stated in page 227) to "opportunity attack" if you prefer, but this rule is a matter of fact. Just wondering if this still apply to long movement, since it is stated that the movement should be slow and careful (and a long movement isn't). Beside from this rule, just want to know if a PC or NPC can safely run away from combat. Players can become frustrated if enemies start to safely flee when hurt. Note: sorry if this message could sound harsh, english is not my natural language. \$\endgroup\$ – Ohmnibus May 21 '19 at 10:48
  • \$\begingroup\$ "Slowly and carefully" is only a flavorful description because you dont just dance out, or turn your back and run away, that would make you distracted enough for them to attack you. The example given in the book is "operating a door mechanism", which is an action that would trigger this attack. \$\endgroup\$ – ShadowKras May 21 '19 at 11:21

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.