I want to figure out what is the better option, straight up damage or a chance to deflect in a game.

I have two options, the first is to equip another dagger for 10% more damage. However, this characters I am using gets a 4x bonus to attack as it is compared to others, so I am not sure if that factors in. (So damage*4*1.10 pretty much)

The other is to equip a shield that has a 15% chance to deflect. The amount deflected is between 20%-50% when deflect occurs.

If I fought an exact replica, let's say the same character, one with the extra dagger, and the other with the shield, is there a way to determine what is the better one to use? If I had to put numbers, let's say we have 2000 hit points, and 500 damage per attack with just the 4x bonus.. In terms of 'average' since I know deflect is really % based for both the chance to deflect and the amount.

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    \$\begingroup\$ Hello, and welcome to the site. Kindly take the tour. I'm afraid we cannot answer the question without knowing the details of the system you're playing with. \$\endgroup\$ – kviiri May 21 '19 at 5:26
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    \$\begingroup\$ This looks like you are trying to make a system-agnostic question about general game statistics. This is likely to be too broad for the site without a particular system. If you are talking about a single system please edit in the appropriate system tag so we can answer with the context. \$\endgroup\$ – linksassin May 21 '19 at 5:46
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    \$\begingroup\$ It also kind of sounds like this might be a video game question, with those enormous damage numbers. (Video games are off topic here.) \$\endgroup\$ – SevenSidedDie May 21 '19 at 6:06
  • \$\begingroup\$ Ah okay! Sorry, I was redirected here by math.stackexchange.com after they said it's kind of a math question but not and should post here. I'll probably just delete this. \$\endgroup\$ – Valleriani May 24 '19 at 14:12