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This is my first question, so I am truly sorry if it is nonsense. I am a newbie to RPG, however, I used to play gamebooks (Fighting Fantasy) and I really enjoyed them.

I want to test if my group of friends would like to play RPG, but I don't have time to learn a real system, and I don't know if they would enjoy it.

Thus, I am adapting a gamebook for us to play.
Of course, I will develop the story, creating new characters, monsters, to give them more options similar to a true RPG. But I will keep the mechanics very simple.

Doing this, I encountered a problem.

In the gamebook, there is an attribute called faith. You get your faith level by rolling a dice and adding 1 to the result. A faith test is when you play 2 dice, add a modifier to the result (as it may be a hard test), and if the result is lower or equal to the player's faith level, they passed it. Otherwise, they fail it.

I don't know how I could adapt these faith-tests to multiple players.

Let's suppose a situation where if the single player has success in the faith test and sees a ghost that chats with him.

How could I adapt faith-tests to about 2-3 players, as most of the time their characters will be together?

My aim is it to keep faith-tests mechanically-balanced:

I thought about each player doing the test, and if at least one player passes the test, then the ghost would show. But I don't think that would be good, as it would be easier for the group to pass the faith tests than it would be for a sole player.

I'm sorry for my bad English, it is not my mother tongue.

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    \$\begingroup\$ Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. I am afraid this question may not be suited to our format as it seems to be mostly asking for idea generation. I recommend you check our list of forums where you may be able to find what you need. Good luck and gaming! \$\endgroup\$ – Sdjz May 30 '19 at 11:58
  • \$\begingroup\$ Thank you so much, I will surely take a look at it. I am sorry if is not suited here, feel free to delete it if needed. \$\endgroup\$ – Lucas May 30 '19 at 12:11
  • \$\begingroup\$ In this instance I am honestly not sure myself and you may be able to change the question a bit, making it better suit our format. Note that that previous comment was my opinion on the matter and others may disagree. I do think it can't hurt to check some of those forums regardless. \$\endgroup\$ – Sdjz May 30 '19 at 12:13
  • \$\begingroup\$ @Sdjz this seems suited as this is about balancing game-mechanics, but it requires specific expertise to answer. \$\endgroup\$ – Akixkisu May 30 '19 at 12:30
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    \$\begingroup\$ I suspect you're underestimating the vastness of the RPG landscape when you write that you "don't have time to learn a real system." There are playable RPGs that are literally only 200 words. Consider asking for suggestions for a dead-easy actual system on one of these forums. And, sincerely, thank you—and your friends!—for taking an interest in the hobby! \$\endgroup\$ – Hey I Can Chan May 30 '19 at 14:03