This is my first question, so I am truly sorry if it is nonsense. I am a newbie to RPG, however, I used to play gamebooks (Fighting Fantasy) and I really enjoyed them.

I want to test if my group of friends would like to play RPG, but I don't have time to learn a real system, and I don't know if they would enjoy it.

Thus, I am adapting a gamebook for us to play.
Of course, I will develop the story, creating new characters, monsters, to give them more options similar to a true RPG. But I will keep the mechanics very simple.

Doing this, I encountered a problem.

In the gamebook, there is an attribute called faith. You get your faith level by rolling a dice and adding 1 to the result. A faith test is when you play 2 dice, add a modifier to the result (as it may be a hard test), and if the result is lower or equal to the player's faith level, they passed it. Otherwise, they fail it.

I don't know how I could adapt these faith-tests to multiple players.

Let's suppose a situation where if the single player has success in the faith test and sees a ghost that chats with him.

How could I adapt faith-tests to about 2-3 players, as most of the time their characters will be together?

My aim is it to keep faith-tests mechanically-balanced:

I thought about each player doing the test, and if at least one player passes the test, then the ghost would show. But I don't think that would be good, as it would be easier for the group to pass the faith tests than it would be for a sole player.

I'm sorry for my bad English, it is not my mother tongue.


closed as too broad by Purple Monkey, Sdjz, Tiggerous, Rubiksmoose, KorvinStarmast May 30 at 12:33

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Welcome! You can take the tour as an introduction to the site and check the help center for further guidance. I am afraid this question may not be suited to our format as it seems to be mostly asking for idea generation. I recommend you check our list of forums where you may be able to find what you need. Good luck and gaming! \$\endgroup\$ – Sdjz May 30 at 11:58
  • \$\begingroup\$ Thank you so much, I will surely take a look at it. I am sorry if is not suited here, feel free to delete it if needed. \$\endgroup\$ – Lucas May 30 at 12:11
  • \$\begingroup\$ In this instance I am honestly not sure myself and you may be able to change the question a bit, making it better suit our format. Note that that previous comment was my opinion on the matter and others may disagree. I do think it can't hurt to check some of those forums regardless. \$\endgroup\$ – Sdjz May 30 at 12:13
  • \$\begingroup\$ @Sdjz this seems suited as this is about balancing game-mechanics, but it requires specific expertise to answer. \$\endgroup\$ – Akixkisu May 30 at 12:30
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    \$\begingroup\$ I suspect you're underestimating the vastness of the RPG landscape when you write that you "don't have time to learn a real system." There are playable RPGs that are literally only 200 words. Consider asking for suggestions for a dead-easy actual system on one of these forums. And, sincerely, thank you—and your friends!—for taking an interest in the hobby! \$\endgroup\$ – Hey I Can Chan May 30 at 14:03