This is my first question, so I am truly sorry if it is nonsense. I am a newbie to RPG, however, I used to play gamebooks (Fighting Fantasy) and I really enjoyed them.
I want to test if my group of friends would like to play RPG, but I don't have time to learn a real system, and I don't know if they would enjoy it.
Thus, I am adapting a gamebook for us to play.
Of course, I will develop the story, creating new characters, monsters, to give them more options similar to a true RPG. But I will keep the mechanics very simple.
Doing this, I encountered a problem.
In the gamebook, there is an attribute called faith. You get your faith level by rolling a dice and adding 1 to the result. A faith test is when you play 2 dice, add a modifier to the result (as it may be a hard test), and if the result is lower or equal to the player's faith level, they passed it. Otherwise, they fail it.
I don't know how I could adapt these faith-tests to multiple players.
Let's suppose a situation where if the single player has success in the faith test and sees a ghost that chats with him.
How could I adapt faith-tests to about 2-3 players, as most of the time their characters will be together?
My aim is it to keep faith-tests mechanically-balanced:
I thought about each player doing the test, and if at least one player passes the test, then the ghost would show. But I don't think that would be good, as it would be easier for the group to pass the faith tests than it would be for a sole player.
I'm sorry for my bad English, it is not my mother tongue.