Some classes, when they reach a level that gives an ability score increase, don't usually gain any other class-specific benefits when they reach that level. (Examples: Barbarian, Fighter, Rogue.)

Others, particularly spellcasting classes, will get additional class features (such as extra spell slots or chi) alongside the ability score increase. (Examples: Cleric, Monk, Wizard.)

Why do some classes get extra stuff on top of what the other classes get? Is this balanced in some other way?

I thought that maybe it might have been balanced out by some classes having larger hit dice (so they gain more hit points when they level), but Cleric, Monk and Rogue all have a d8.

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    \$\begingroup\$ I'm voting to close this question as off-topic because designer intent questions are off-topic. \$\endgroup\$ – Purple Monkey Jun 9 '19 at 2:19
  • \$\begingroup\$ The part of this question asking about balancing abilities you gain gradually over time (like more spell slots or better sneak attack) vs those you get all at once (evasion, second story work, etc) could be its own question. But it would probably be too broad. \$\endgroup\$ – Stop Being Evil Jun 9 '19 at 2:32
  • \$\begingroup\$ @PurpleMonkey If I were to rephrase the question to ask if (and how) this was balanced between classes, rather than phrasing it as a "why", would that make it more appropriate? \$\endgroup\$ – Admiral Jota Jun 9 '19 at 5:24
  • \$\begingroup\$ @AdmiralJota Overall, or specifically with respect to some levels not granting any class features that other classes don't also get? \$\endgroup\$ – Stop Being Evil Jun 9 '19 at 5:52
  • \$\begingroup\$ @sevenbrokenbricks Specifically about certain classes getting an ASI + stuff and others just getting the ASI. I assume it's balanced out somehow in the system, but I'm curious how. \$\endgroup\$ – Admiral Jota Jun 9 '19 at 15:58