I'm used to playing the classes that run up and hit things and am trying to branch out.
I'm building a level nine Sorcerer/Warlock multiclass In D&D 5e from scratch in a strictly no homebrew campaign.

What are the best ways to move around without provoking opportunity attacks?
I know that the Disengage action is always an option, but I was wondering if there was a better way; such as spells that I may be overlooking? I'm looking for something that I could cast once and get out of opportunity attacks over a series of rounds like Zephyr Strike; or like Zephyr Strike could be used as a bonus action as to avoid using any Sorcerer points to quicken the spell.

Basic Character build concept: Divine Soul Sorcerer / Great Old One (Chain Pact) Warlock

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    \$\begingroup\$ Welcome to the site and please take our tour to learn more about how things work here. I'm not sure if this is too broad or a list question, but ways to avoid opportunity attacks can be very wide ranging. Do you have a copy of the PHB or the read the basic rules? Is there something about opportunity attacks and how they're triggered that you don't understand? \$\endgroup\$ – NautArch Jun 10 '19 at 14:30
  • \$\begingroup\$ FYI, I still think this is going to an unbounded list. There are a LOT of ways to avoid OAs. I very much recommend reading the base rules on them and also browsing the questions here about OAs. \$\endgroup\$ – NautArch Jun 10 '19 at 16:56
  • \$\begingroup\$ @NautArch Assuming this is limited to magic (else why worry about a Sorlock), this is limited to Sorcerer and Warlock spell lists, which themselves are pretty limited compared to the Wizard's list. I think it's exhaustively answerable on that basis. \$\endgroup\$ – Zeiss Ikon Jun 10 '19 at 18:56
  • \$\begingroup\$ @ZeissIkon Spells/abilities/feats/items. They've said no to multiclass (although they already have multiclassed.) So you're correct in that we've limited the classes. What about other party buffs? \$\endgroup\$ – NautArch Jun 10 '19 at 19:02