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I'm used to playing the classes that run up and hit things and am trying to branch out.
I'm building a level nine Sorcerer/Warlock multiclass In D&D 5e from scratch in a strictly no homebrew campaign.

What are the best ways to move around without provoking opportunity attacks?
I know that the Disengage action is always an option, but I was wondering if there was a better way; such as spells that I may be overlooking? I'm looking for something that I could cast once and get out of opportunity attacks over a series of rounds like Zephyr Strike; or like Zephyr Strike could be used as a bonus action as to avoid using any Sorcerer points to quicken the spell.

Basic Character build concept: Divine Soul Sorcerer / Great Old One (Chain Pact) Warlock

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closed as too broad by Rykara, SeriousBri, Thomas Jacobs, Szega, william porter Jun 10 at 19:08

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Welcome to the site and please take our tour to learn more about how things work here. I'm not sure if this is too broad or a list question, but ways to avoid opportunity attacks can be very wide ranging. Do you have a copy of the PHB or the read the basic rules? Is there something about opportunity attacks and how they're triggered that you don't understand? \$\endgroup\$ – NautArch Jun 10 at 14:30
  • \$\begingroup\$ FYI, I still think this is going to an unbounded list. There are a LOT of ways to avoid OAs. I very much recommend reading the base rules on them and also browsing the questions here about OAs. \$\endgroup\$ – NautArch Jun 10 at 16:56
  • \$\begingroup\$ @NautArch Assuming this is limited to magic (else why worry about a Sorlock), this is limited to Sorcerer and Warlock spell lists, which themselves are pretty limited compared to the Wizard's list. I think it's exhaustively answerable on that basis. \$\endgroup\$ – Zeiss Ikon Jun 10 at 18:56
  • \$\begingroup\$ @ZeissIkon Spells/abilities/feats/items. They've said no to multiclass (although they already have multiclassed.) So you're correct in that we've limited the classes. What about other party buffs? \$\endgroup\$ – NautArch Jun 10 at 19:02