11
\$\begingroup\$

This is possibly a bug in Hero Lab but it's been pretty solid so far; so I'm trying to work out what it's doing. If it is a hero lab bug, then this question will probably need to be deleted.

I've created a Tiny creature race template with a racial dex mod of +4. The PC in question has a base dex of 10, with racial this gives 14 (+2) The creature also has a natural armour mod of +4 (It's a dragon)

But the base AC of the creature is listed as 17 (+1 dex +2 size +4 natural)

(This has also affected CM defence in the same way, incidentally)

The initiative modifier for the character is (correctly) calculated as +2.

The character has no armour on or any other effects I can think of.

So; the question (finally!):

What, apart from armour, can restrict the dexterity bonus to AC?

\$\endgroup\$
23
\$\begingroup\$

Encumbrance.

Check his load against his Strength score. If he is in heavy load, his maximum Dexterity bonus is +1.

Being Tiny, he has a carrying capacity equal to 1/2 of the carrying capacity of a Medium-sized creature with the same Strength. Of course, most of his equipment should weigh less too. Check if you gave him armor and weapons appropriate for his size.

\$\endgroup\$
1
  • 2
    \$\begingroup\$ That's it! Ta-da! Dooooh. The vast piles of cash I gave him kind of weighed him down! Cheers! Note, leaving this question open for a while however, in case there are any other factors so the question can be more informative. \$\endgroup\$
    – Rob
    Jun 14 '12 at 8:51

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .