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I'm running a Werewolf game and, after the pack managed to root out a Bale Hound and make the only other Rahu in the local area stand down, it seems like they want to take the time to handle mortal antagonists in their backstories. What I'd like to know is what NWoD books could provide good resources for kinfolk, criminal (mob or hackers especially), law and/or political characters.

Thanks for the suggestions.

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3 Answers 3

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One great resource for the criminal and law aspects of your question is Tales From the 13th Precinct, a sourcebook from the core World of Darkness line that approaches the setting from a law-enforcement perspective. It not only prepares you to make characters on both sides of the law that can encounter the supernatural world, but it adds a few new merits and system tweaks to make them able to be a challenge for the Pack.

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  • \$\begingroup\$ How did this book escape my notice? Thanks for the recommendation. \$\endgroup\$
    – Bigeshu
    Jun 14, 2012 at 21:30
  • \$\begingroup\$ @Bigeshu It had a really small print run; a lot of the nWoD books in the core line did. \$\endgroup\$
    – Jadasc
    Jun 14, 2012 at 23:17
  • \$\begingroup\$ Well that explains it. I wonder if my flgs has a copy in the for sale bin. IF not, to amazon or troll and toad I go. I read about the book and it looks exactly like what I'm looking for. \$\endgroup\$
    – Bigeshu
    Jun 15, 2012 at 12:25
  • \$\begingroup\$ @Bigeshu Good luck. If you don't find it there, you can acquire it through DriveThruRPG; I've turned the reference above into a link to the store. \$\endgroup\$
    – Jadasc
    Jun 15, 2012 at 13:20
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    \$\begingroup\$ Thanks again! Just picked up my copy and it's an amazing book. \$\endgroup\$
    – Bigeshu
    Jun 23, 2012 at 13:57
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Just for completeness: To go with Tales From the 13th Precinct (which should definatly be your first point), other (less useful, but still worth a look) books are, the back section of Armoury,mostly talks about gun law, and also Dogs of War which is about the military, but relevant (iirc) for things like border guards, and martial law. (I plan to use if for a game set in developing nations where you are more likely to encounter the national guard than police)

Conversly AFAIK, Midnight Roads doesn't have much wrt Law and order.

I feel link there must be other books, perhaps City of the Damned

nWoD Core does provide some guidelines.

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You might also check out the Hunter: The Vigil line as this deals with the humans (from small barely organized local groups to huge world spanning conspiracies) handle the supernatural monsters in the world. Very specifically the expansion book Spirit Slayers looks much more closely at hunter groups that deals with werewolves and similar monsters.

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