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I've been trying to come up with creative ways to get around Leomund's Tiny Hut and another idea recently came to me. When I first started, I had looked into burrowing creatures that would penetrate the hut from beneath. There is however this topic that really makes sense with the Hut having a floor they cannot enter. Then I had another idea:

Could burrowing creatures lift the hut while burrowing in an attempt to cause a Dexterity saving throw to stay inside the Hut or be thrown out? Same would apply to an ability such as Wall of Stone/Force causing the Hut to lift and tilt. So how well anchored is the hut and can that anchor be affected?

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  • \$\begingroup\$ Hi, I reworded your title into more of a question. Feel free to change it back/to something else if you don't like my change. You really badly want to get through your players' tiny hut, don't you? \$\endgroup\$
    – NathanS
    Jun 25, 2019 at 12:06
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    \$\begingroup\$ I hate the Tiny Hut, but I also want to do creative things that doesn't take away from the player taking it as a learned spell. Occasionally there will be creatures with Dispel Magic, but I feel like that's a cop out and really poor storytelling. I had a Ogre come and literally use the hut as a back scratcher for 1d4 hours (rolled a 3) and that prevented anyone from sleeping well so took longer to get a full rest. I really enjoy using their strengths or best strategies and nullifying them after they've used them a few times. Give them the 'oh no my go to didn't work, what next' scenario. \$\endgroup\$
    – ConfusedDM
    Jun 25, 2019 at 12:16
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    \$\begingroup\$ Reposting this question about circumventing Tiny Hut. You may also want to hop into Role-playing Games Chat for a place to talk about your concern in a non-Q&A format. \$\endgroup\$
    – NotArch
    Jun 25, 2019 at 13:02
  • \$\begingroup\$ By the time you get around the hut they will be safely camped in a magnificent mansion 🙂 \$\endgroup\$
    – SeriousBri
    Jun 25, 2019 at 13:54

1 Answer 1

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RAW: You can't lift the Tiny Hut

The description of Tiny hut says :

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.

(emphasis mine)

It seems like the Hut really can't move.

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  • \$\begingroup\$ I guess the deeper question becomes, what the immobility constitutes. If the ground its on is moved, how does that affect the hut. Best parallel I can make is that Mjolnir (Thor's Hammer) in the Marvel Universe cannot be lifted by anyone unworthy. Well, once Hulk literally lifted a chunk of the earth that the hammer was sitting on with the hammer still upon that chunk. \$\endgroup\$
    – ConfusedDM
    Jun 25, 2019 at 12:07
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    \$\begingroup\$ @ConfusedDM In that case check this question out : rpg.stackexchange.com/questions/134302/… \$\endgroup\$ Jun 25, 2019 at 12:13

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