Similar situation to this question: Tools/techniques for optimal tabletop gaming with one remote user
I will have one remote player, but I'm not worried about technical aids. My question is rather how to design a scenario specifically to work well with one player being remote.
We have accepted there will be loss of information and probably even some "downtime" for the remote player and thinking to try and make use of this instead. Specifically it would be difficult to have the remote player fully take part in combat as that would mean either information loss or a significant slowdown of the whole game (see discussion in linked question for details). Having the remote player's character also being remote in-game would avoid that. My setting is SF so having the remote character at another location communicating over radio or similar would work perfectly fine. Instead I need to involve that character in the scenario in other meaningful ways.
The remote player could get access to some other resources, a map, a puzzle they need to solve based on clues the main group will find. I guess I'm aiming for a kind of asymmetrical co-op game in roleplaying format. How would you design a scenario for that?
I'm looking for a strategy to follow when building the scenario. What to think about and what to avoid in terms of player/character interaction. Not looking for plot specifics (though examples that illustrate a strategy are welcome of course).