I am currently making a world setting for my group of players and I was hoping for recommendations for any ruleset that is
- Low-Magic - A hint of magic known to those who are born into special bloodlines or spend their lieftime to learn the little they can, and bonus points if the magic can have a consequence if done improperly.
- Dark - The players are in constant danger, and doing that idiotic thing the voice in their head is telling them to do will probably get them in serious trouble if not dead. Thanks ahead of time.