I'm going to cover 4e and Next in this answer. 4e first:
Assumptions:
For ease I will use Essentials classes.
- Mage HP: 23, AC: 14 (CON 13, INT 18) Surge value: 5 (28 HP)
- Knight HP: 31 AC: 20 (CON 16, Plate, Heavy Shield) Surge Value: 7 (38 HP)
- Thief HP: 25 AC: 16 (CON 13, DEX 18, Leather) Surge Value 6 (31 HP)
Goblins and Kobolds (No L1 non-minion Goblins are present in MM3 or later, so I'm going to use a kobold for this role):
- Grunt (Skirmisher, Minion): +6 vs AC, 4 damage
- Cutthroat (Skirmisher): +6 vs AC, 1d6+5 (8.5, 11) damage
- Sniper (Artillery, Minion): +8 vs AC , 4 damage
- Slinger (Artillery): +8, 1d6+5 (8.5, 11) damage
Ok, let's calculate this for each one vs the Mage:
Grunt: 13/20 * 4 = 2.6 DPR -> 12.7 RtK (7 rounds min)
Cutthroat: 12/20 * 8.5 + 1/20 * 11 = 5.65 DPR -> 5.0 RtK (3 rounds min)
Sniper: 15/20 * 4 = 3 DPR -> 9.3 RtK (7 rounds min)
Slinger: 14/20 * 8.5 + 1/20 * 11 = 6.5 DPR -> 4.3 RtK (3 rounds min)
Now the Thief:
Grunt: 11/20 * 4 = 2.2 DPR -> 11.9 RtK (8 rounds min)
Cutthroat 10/20 * 8.5 + 1/20 * 11 = 5.2 DPR -> 6.0 RtK (3 rounds min)
Sniper 13/20 * 4 = 2.6 DPR -> 11.9 RtK (8 rounds min)
Slinger: 12/20 * 8.5 + 1/20 * 11 = 5.65 DPR -> 5.5 RtK (3 rounds min)
Finally the Knight:
Grunt: 7/20 * 4 = 1.4 DPR -> 27.1 RtK (10 rounds min)
Cutthroat 6/20 * 8.5 + 1/20 * 11 = 3.1 DPR -> 12.3 RtK (4 rounds min)
Sniper 9/20 * 4 = 1.8 DPR -> 21.1 RtK (10 rounds min)
Slinger: 8/20 * 8.5 + 1/20 * 11 = 4.0 DPR -> 9.5 RtK (4 rounds min)
Lets throw out the minions and just look at the cutthroat:
Mage: 12/20 * 8.5 + 1/20 * 11 = 5.65 DPR -> 5.0 RtK (min 3 rounds)
Thief: 10/20 * 8.5 + 1/20 * 11 = 5.2 DPR -> 6.0 RtK (min 3 rounds)
Knight 6/20 * 8.5 + 1/20 * 11 = 3.1 DPR -> 12.3 RtK (min 4 rounds)
And the Kobold
Mage: 14/20 * 8.5 + 1/20 * 11 = 6.5 DPR -> 4.3 RtK (min 3 rounds)
Thief: 12/20 * 8.5 + 1/20 * 11 = 5.65 DPR -> 5.5 RtK (min 3 rounds)
Knight: 8/20 * 8.5 + 1/20 * 11 = 4.0 DPR -> 9.5 RtK (min 4 rounds)
DND Next v1
We don't know what character creation looks like in next, so we will use the Prebuilts. It's also worth nothing that there are no monster levels in 5e as of yet.
- Fighter: AC 15, HP 20
- Rogue: AC 15, HP 16
- Wizard: AC 11, HP 16
And here is the average Goblin from the bestiary:
Lets calculate RtK for each of these:
Fighter
Mace: 7/20 * 3.5 + 1/20 * 6 = 1.5 -> 13.3 RtK (min 3 rounds)
Bow: 8/20 * 4.5 + 1/20 * 7 = 2.2 -> 9.1 RtK (min 3 rounds)
Rogue
Mace: 7/20 * 3.5 + 1/20 * 6 = 1.5 -> 10.7 RtK (min 3 rounds)
Bow: 8/20 * 4.5 + 1/20 * 7 = 2.2 -> 7.3 RtK (min 3 rounds)
Mage
Mace: 11/20 * 3.5 + 1/20 * 6 = 2.2 -> 7.3 RtK (min 3 rounds)
Bow: 12/20 * 4.5 + 1/20 * 7 = 3.1 -> 5.2 RtK (min 3 rounds)
Let's focus on the bow here:
Fighter: 8/20 * 4.5 + 1/20 * 7 = 2.2 -> 9.1 RtK (min 3 rounds)
Rogue: 8/20 * 4.5 + 1/20 * 7 = 2.2 -> 7.3 RtK (min 3 rounds)
Mage: 12/20 * 4.5 + 1/20 * 7 = 3.1 -> 5.2 RtK (min 3 rounds)
DNDNext v2
(Using Pregens for now, I may do some character creation later and revisit)
Fighter1 17 AC, 14 HP (Going to ignore Parry for now, but may return to examine impact)
Fighter2 15 AC, 12 HP
Rogue 14 AC, 7 HP
Wizard 12 AC, 6 HP
Now let's hear from the Goblin side of things:
Mace: -1, 1d6-1 damage
Short Bow: +1, 1d6+1 damage
Now RtK for each of these
Fighter1:
Mace: 2/20*2.5 + 1/20*5 = .5 dpr -> 28 rtk (min 3 rounds)
Short Bow: 4/20*4.5 + 1/20*7 = 1.25 dpr -> 11.2 rtk (min 2 rounds)
Fighter2:
Mace: 4/20*2.5 + 1/20*5 = .75 dpr -> 16 rtk (min 3 rounds)
Short Bow: 6/20*4.5 + 1/20*7 = 1.7 dpr -> 7.05 rtk (min 2 rounds)
Rogue:
Mace: 5/20*2.5 + 1/20*5 = .875 dpr -> 8 rtk (min 2 rounds)
Short Bow: 7/20*4.5 + 1/20*7 = 1.925 dpr -> 3.64 rtk (min 1 round)
Wizard:
Mace: 7/20*2.5 + 1/20*5 = 1.125 dpr -> 5.33 rtk (min 2 rounds)
Short Bow: 9/20*4.5 + 1/20*7 = 2.375 dpr -> 2.53 rtk (min 1 round)
DND5e Final
(Using Pregens from the starter)
Fighter1 17 AC, 12 HP
Fighter2 15 AC, 12 HP
Rogue 14 AC, 9 HP
Wizard 12 AC, 8 HP
Now let's hear from the Goblin side of things, their ranged and melee attack is the same:
Scimitar/Shortbow: +4, 1d6+2
Now RtK for each of these
Fighter1:
attack: 8/20*5.5 + 1/20*3.5 = 2.38 dpr -> 5.05 rtk (min 1 round)
Fighter2:
attack: 10/20*5.5 + 1/20*3.5 = 2.93 dpr -> 4.09 rtk (min 1 rounds)
Rogue:
attack: 11/20*5.5 + 1/20*3.5 = 3.2 dpr -> 2.81 rtk (min 1 rounds)
Wizard:
attack: 13/20*5.5 + 1/20*3.5 = 3.75 dpr -> 2.13 rtk (min 1 rounds)
Comparison between editions melee (4e Goblin Cutthroat, Next Goblin with Mace):
4e Nextv1 Nextv2 5e
Fighter 12.3 13.3 28 5.05
Fighter2 11.2 4.09
Rogue 6.0 10.7 8 2.81
Mage 5.0 7.3 5.33 2.13
Comparison Between Editions Ranged (4e Kobold Slinger, Next Goblin with bow):
4e Nextv1 Nextv2 5e
Fighter 9.5 9.1 11.2 5.05
Fighter2 7.05 4.09
Rogue 5.5 7.3 3.64 2.81
Mage 4.3 5.2 2.53 2.13
Comparison Between Editions of Minimum rounds survived:
4e Nextv1 Nextv2 5e
Fighter 4 3 3 1
Rogue 3 3 2 (or 1) 1
Mage 3 3 2 (or 1) 1
It looks like the Goblin may not the best example of a melee fighter in Next. But survivability between the Next Goblin and the 4e Kobold are quite similar, with the Rogue and the wizard looking slightly more durable in Next than in 4e (though this was fixed in v2). It takes at minimum 3 hits to drop any character in 4e and the first pass of next. However the latest edition of Next feature a much squishier rogue and wizard in the pregens.
Now that 5e has finally dropped all the way, a bit of commentary. Goblins are dangerous! they've bumped up the damage for them since the last version of the play test I analyzed. All of the characters from the playtest can be dropped by a Goblin who rolls a crit and then good damage, though all of them can take at least two average hits from a goblin. Looking at past editions, this looks a lot like the durability of first edition (all except the fighter, who is kinda screwed here). I may make a pass at building my own characters like I did for 4e at some point soon and reevaluate.