At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
This is the homebrew feature I'm interested in having replace Insightful Fighting:
At 3rd level, you gain the ability to analyze incoming attacks and develop a counter to them. Whenever you take the Dodge action, you gain a bonus to your next attack roll equal to your Intelligence modifier. If this attack hits, you can use your Sneak Attack on it even if you don't have advantage on the attack roll, but not if you have disadvantage on it. This effect lasts until the end of your next turn.
This applies whether the Dodge action is taken using an action or bonus action (if a feature allows Dodge using bonus action).
This supposed to feel like parrying and counterattacking an enemy. I'm playing a more cunning rogue, rather than dexterous one, and find that I'm lagging behind with my attack modifier.
Although I'm planning to homebrew most of the subclass features, for this question I'm asking: How does this replacement feature compare to the original Insightful Fighting? Is it a balanced replacement
I'm not too worried about Eye for Weakness combo (I don't think I'm gonna reach that high), so I guess it works the same.
- Feature that grant Dodge as bonus action, so you can Dodge, then solo Attack with Sneak.
- Same with 1, but instead of Attack, cast True Strike for 'guaranteed hit'.