I've been gamemastering Shadowrun 5e since it was published. I have every single book published for the system, a throve of supplements, maps, miniatures, cards, and a bunch of other acessories. I made a few short stories, ran a lot of games, a few LARP events and baked a Shadowrun-themed cake for a loved one.
And, yet, for all of my time with it, I somehow never noticed the Limit rule until yesterday, when I was making my own character editor app for the system. I'm pretty sure I glanced over it on the past, but for some reason never took notice of using it in my games.
I'm not sure if I want to start using this rule now, after my tables got used to playing without it. I never felt the system was unbalanced or that I needed for some reason cut back the number of max hits one could get from any roll, but that may be just some sort of unconcious bias against a rule that I didn't ever remember it existed in the first place.
Are the Limit rules actually useful or needed for balance, or can I keep ignoring them safely?
For reference: The Limit Rule states that, for a big chunk of the rolls, you can't get more hits ("sucesses") on the die than your given limit value without spending a specific resource. So, if for example you got 12 hits to punch someone, but only have 6 as your Physical Limit, you can only use 6 out of those 12 hits. The leftover hits go wasted, as if they never happened.