# Can you teleport 0 squares in a move action?

There are many properties that trigger after teleportation in 4e. Is it possible to activate a teleport power and choose the distance teleported to be 0 squares? (effectively teleporting in place?)

• I feel like invoking the sack of rats clause might be appropriate here. – wax eagle Jun 21 '12 at 19:26
• Could you please explain the reason you'd want to do this? To break a grab? – F. Randall Farmer Jun 21 '12 at 19:37
• @F.RandallFarmer best guess: he's trying to use something the triggers off a teleport, but wants to remain in current position. – wax eagle Jun 21 '12 at 19:58
• Why would you want to do this? – DForck42 Jun 22 '12 at 15:26
• There are a number of things that trigger on teleport, but I may not want to give up my position. As a pixie, I'd quite like to be able to teleport "within the same square" – Brian Ballsun-Stanton Jun 22 '12 at 16:36

No

Though it is not explicitly called out, there is a preponderance of wording that suggests you must chose a destination space other than the current one.

Teleportation[ddi]

... A teleportation power transports creatures or objects instantaneously from one location to another.

From one location to another. Strike 1 - Seems to exclude the same location - but depends on grammatical set theory. :-)

... Instantaneous: Teleportation takes no time. The target disappears and immediately appears in the destination that the teleporting creature chooses. The movement is unhindered by intervening creatures, objects, or terrain.

Blocking isn't a problem.

... Destination Space: The destination of the teleportation must be an unoccupied space that is at least the same size as the target.

Strike 2 - The destination space is occupied - by you.

... Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space.

Assuming Teleport 0 is being used to escape restraint, this is Strike 3: You aren't teleporting away from restraint, so your are still restrained.

Despite all that, I imagine many DMs would house-rule otherwise, and I might be one of them.