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I know I can use a dead goblin as an improvised weapon (and I'm just using the goblin as example of such) and that if I use it in melee I use my Strength for the attack.

I also know that when throwing a melee weapon with the thrown property it uses Strength for the ranged attack, however goblins do not have the Thrown property, nor the Finesse property, nor for that matter are they melee weapons.

So, when throwing my goblin, ie. making a ranged weapon attack with an improvised weapon, what ability (Strength or Dexterity) should I use?

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2 Answers 2

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You would use Dexterity.

First, a dead goblin is an improvised weapon.

From the rules on improvised weapons:

Sometimes characters don't have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

A dead goblin does not seem to resemble a known weapon, (but ask the DM to be sure). From the same section it seems the dead goblin should deal d4 damage regardless of the type of attack used.

An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Throwing the dead goblin strikes a foe at a distance, so it is a ranged attack.

From the rules on ranged attacks:

When you make a ranged attack, you fire a bow or a crossbow, hurl a handaxe, or otherwise send projectiles to strike a foe at a distance.

The rule on modifiers used with attack rolls says:

Ability Modifier. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule.

Dead goblins do not have the thrown property; therefore, they do not break this rule, and you would use your Dexterity modifier.

Personally, I would rule dead goblins are similar to other things with the thrown property and have it gain the thrown property. Also, I would be checking if the thrower can lift a dead goblin (which would also use Strength). But, this would be a DM call.

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  • \$\begingroup\$ By my reading of your argument, you're reading the ability modifier text as (melee/ranged) (weapon attack). What is the rationale for doing so instead of (melee/ranged weapon) (attack) when the PHB specifically identifies melee weapons and ranged weapons? (see, for example here) \$\endgroup\$
    – Aliden
    Commented Jul 20, 2019 at 17:23
  • \$\begingroup\$ @Aliden, improvised weapons are neither ranged nor melee (see here) \$\endgroup\$
    – StarHawk
    Commented Jul 21, 2019 at 13:07
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You would use Strength

As you noted, an improvised weapon has neither the Thrown property nor the Finesse property. The question then becomes if the improvised weapon is a melee or ranged weapon because

The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity (PHB p. 194).

Note that I am using "improvised" as a third weapon type beyond "simple" and "martial" in the Player's Handbook. This follows the logic outlined here, but it takes the additional step of assuming that improvised weapons are their own weapon category.

In the case of the goblin in the original question, it is relatively clear that goblins are not designed to be thrown. Thus, I would conclude that a goblin being used as a weapon is an improvised melee weapon, which uses Strength as the ability modifier.

In the case where the goblin is thrown,

If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage (PHB p. 148).

In conclusion, a dead goblin is an improvised melee weapon, and therefore uses Strength as the relevant ability modifier. When thrown, it also deals 1d4 damage.

From a simulationist rather than a RAW point of view, Strength would still be the modifier of choice. When throwing a goblin (or large rock, or chair, or Slargomorp's teapot) at an enemy, how hard you throw it is much more important than how precisely you aim it.

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    \$\begingroup\$ It's a good answer, but I'm not quite sure I agree with the argumentative leap from "does not resemble a ranged weapon" to "is a melee weapon". Please note that improvised weapons are neither ranged nor melee weapons. \$\endgroup\$
    – Someone_Evil
    Commented Jul 19, 2019 at 20:36
  • \$\begingroup\$ I'm making a finer distinction than the linked answer (though it is very helpful). I'm breaking weapon types into (simple/martial/improvised) (melee/ranged). I'll revise to reflect this. \$\endgroup\$
    – Aliden
    Commented Jul 20, 2019 at 2:01
  • \$\begingroup\$ Made the changes. If it would be better for me to roll back the edits and write a new answer, please let me know, and I will do so. \$\endgroup\$
    – Aliden
    Commented Jul 20, 2019 at 2:12

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