What spells are available to low level Wizards (8th or lower) to deal with intelligent undead?

  • Black Tentacles is great, but it is great against everything corporeal and not too large
  • Direct damage is for the weapon users, we would not want to take away their thing
  • Mind-affecting is out
  • Anything with a Will save is less than ideal, considering it is the good save of undead

What does this leave us? Are there any efficient, low level spells designed to deal with undead?

Only official 3.5 sources, no Dragon.

  • \$\begingroup\$ Are you only looking for spells that are specifically good against undead, or are you including spells that are generally good, and don't have any problems against undead (like Black Tentacles from your question)? \$\endgroup\$
    – A_S00
    Jul 29, 2019 at 20:45
  • \$\begingroup\$ @A_S00, specifically (or incidentally) very good against undead, better than against other creatures \$\endgroup\$
    – András
    Jul 29, 2019 at 20:49
  • \$\begingroup\$ Narrow this further. Explain what deal with means. 0–8th-level spells isn't much of a bind—a narrower spell level range'd be better if you can. Not direct damage is fine and no mind-affecting is a given, but I'd advocate for Ref saving throws or no saving throws only given the undead type's traits. \$\endgroup\$ Jul 29, 2019 at 21:13
  • \$\begingroup\$ @HeyICanChan, I meant the Wizard is 8th level, now edited to make it clear. \$\endgroup\$
    – András
    Jul 29, 2019 at 21:39

1 Answer 1


For the most part, wizards treat the undead the same as they treat everything else; it’s not generally necessary to pack specific anti-undead spells, as whatever you use on everything else will probably work just as well against them. Whether the target is a brute or a mage is far more significant than if they are living or undead.

There are, of course, exceptions—enchanters, obviously, need a different approach. Necromancers, too, because they are more likely to have useful undead-specific options—and because many of their curses will fail against the undead. Enervation, for a major example, is out. But even in these cases, you don’t usually prepare something undead-specific, you prepare something that overcomes whatever failing your go-to spells have that render undead immune to them. Enchanters ensure they have non-mind-affecting options, necromancers have other forms of offense beyond enervation—and when chosen well, these things work against, say, mages touting mind blank or death ward as well as they do against the undead.

One of the most effective tactics for preparing to deal with foes who may be immune to your spells is to prepare buff spells to cast on your allies. For most parties, haste provides far more damage than any blasting spell, for example, and may well make short work of more magely undead. If forced to prepare your own direct-damage, orb of force from Spell Compendium is probably choice—and likely the best option for most wizards expecting incorporeal undead.

For direct offense, solid fog will always come to mind at the specified level, though incorporeal undead are immune and magely undead may have freedom of movement or teleportation available (in the latter case, forcing them to use those options can still have value, though). Black tentacles, as mentioned, is also strong here, but has the same weaknesses. A perhaps better option, especially if incorporeal undead are expected, might be resilient sphere—but it relies on the wizard having not prohibited the evocation school, which most wizards do (since contingency and resilient sphere are about the only evocations of substantial interest to most wizards, and shadow evocation exists, arguably, for the latter).

If an undead-specific answer truly is desired, command undead is a serious spell. It lasts for days, mindless undead get no save at all, and while it takes Charisma to order around intelligent undead, even if you fail, they can’t attack you and treat everything you say in the most favorable possible light.

With the exception of orb of force, all of these spells are core. There may well be even better options in the books; I didn’t check. I think it’s telling that core alone offers all you really need and then some, so I think I’ll leave it at that.

  • \$\begingroup\$ Command Undead allows a Will save, so not that great. This spell was actually the main reason I mentioned Will saves in the question \$\endgroup\$
    – András
    Jul 29, 2019 at 21:43
  • \$\begingroup\$ @András And unless it’s an undead cleric, you should still have pretty good odds of success. But yes, there’s a reason that it’s the last option presented—the other options are better. Primarily because they work on non-undead too, but also because they are more reliable. \$\endgroup\$
    – KRyan
    Jul 29, 2019 at 21:57
  • \$\begingroup\$ @András the will save is only for intelligent undead. Against anything mindless, it is so good that it is often worth leaving and coming back after this preparing command undead. That is especially true at 3-4th level when 2nd level spells come online and most tables encounter a zombie Minotaur. \$\endgroup\$
    – fectin
    Nov 27, 2019 at 12:40

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