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Is there some official mechanic in any class, feat, spell or magic item that allows someone to use strength for ranged attacks? As an example (but opposite) The Monk gets the feature Martial Arts which allows the Monk to use dexterity instead of strength.

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    \$\begingroup\$ Tags are for describing the question, not for describing potential answers. \$\endgroup\$ – V2Blast Aug 15 at 8:19
  • \$\begingroup\$ I've seen systems that use compound bows to either add Str or replace Dex with Str. That could be a useful option for you. \$\endgroup\$ – Jason_c_o Aug 20 at 18:59
  • \$\begingroup\$ @Jason_c_o That would be a great thought to bring up to my DM. Thanks. \$\endgroup\$ – Eternallord66 Aug 20 at 19:48
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    \$\begingroup\$ You could try using the bow as a Thrown Weapon. 😀 \$\endgroup\$ – Bob Kerman Aug 21 at 2:24
  • \$\begingroup\$ @BobKerman How would that help me? \$\endgroup\$ – Eternallord66 Aug 21 at 14:08
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All I could find that might work was one specific weapon from Waterdeep

There is a weapon in the Waterdeep: Dragon Heist module (p. 201) whose description includes (Spoiler Alert!):

Ziraj [the Hunter] ... carries an oversized longbow. This unique weapon can be used only by a Medium or larger creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6 + the wielder's Strength modifier. Its range is the same as an ordinary longbow.

Presumably this unique longbow would have its remaining stats be the same as other longbows: heavy, and two-handed, and has the ammunition property.

Whether this longbow lets you use Strength for attack or damage rolls is a bit unclear, so I have specifically asked about this in this Q/A: What modifiers are added to the attack and damage rolls of this unique longbow from Waterdeep?

This was the only method I could find to make a bow use Strength.


There are other features which allow you to use a different ability scores modifiers than usual but none of them would work for you. Some example features are listed below:

Finesse weapons let you use either but no bows are finesse weapons, as shown in this table (The only ranged finesse weapon at all is the dart):

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls...

The Hexblade Warlock's Hex Warrior feature (XGtE, p. 55-56) would let you use Charisma, as it states:

When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

The Monk's Martial Arts feature can only replace strength with dexterity, but not the reverse as it states:

You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

The shillelagh spell is restricted to clubs and quarterstaves but states:

You can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon...


If you cannot get this NPC's unique longbow, your best alternative is probably just using javelins; out of all the thrown weapons that can use Strength, they allow you to attack from the farthest away (30/120).

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  • \$\begingroup\$ @Medix2 +1 from me. Turning comment discussions into new questions is always the best outcome :) \$\endgroup\$ – the dark wanderer Aug 15 at 5:15
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There is nothing official that allows Str to be used with bow attacks.

None of the officially available sources (that I'm aware of) have a class feature, feat, spell, magic item or other effect that lets you add your Str modifier to bow attacks instead of Dex. If you want to be able to do this, you'll have to homebrew something like a bow with the finesse property.

The closest thing to what you're asking would be Thrown Weapons, which use the same modifier for their ranged attack as they do for their normal one (which is generally Str in the case of thrown melee weapons).

Since there's nothing to cite, the reason for this not being an available option is unclear, but if I were to hazard a guess I'd say that such a feature would potentially trivialise combat; a max-str melee class with a Longbow would be able to attack either in melee or at range at full capacity with no penalties.

As Medix pointed out, there is the NPC-owned Oversized Longbow from Waterdeep, but the discussion on that is undecided on whether you use Dex or Str for the attack roll since it only says to add your modifier to the damage.

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    \$\begingroup\$ Even the Waterdeep bow doesn't let you use Str for attack rolls, only adding your Str modifier to damage rolls. (followup Q&A about that here: What modifiers are added to the attack and damage rolls of this unique longbow from Waterdeep?). And as @thedarkwanderer points out, it's not clear that you shouldn't still be adding your dex mod to the damage roll because it's still a bow you're proficient with. +1 for game balance. \$\endgroup\$ – Peter Cordes Aug 15 at 6:00
  • \$\begingroup\$ @PeterCordes it is perfectly clear for that weapon that you don't add both modifiers to the damage roll if you look at how the NPC wielding it deals damage. \$\endgroup\$ – illustro Aug 15 at 10:49
  • \$\begingroup\$ @PeterCordes I agree with the first point but the description of the bow specifically states it deals damage equal to 2d6 + Strength modifier. No other ability is mentioned and it doesn't say to apply any effects that would normally apply to a bow attack. \$\endgroup\$ – John Clifford Aug 15 at 10:51
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    \$\begingroup\$ Weapons don't normally state that they do 2d6 + Dex Modifier amount of damage, they just state that it does 2d6 amount of damage. So if this bow states that it does 2d6 + Str Modifier amount of damage, then it stands to reason that it overwrites exactly that and nothing else, therefore doing (2d6 + StrMod) + DexMod amount of damage instead of (2d6) + DexMod amount of damage. \$\endgroup\$ – John Hamilton Aug 15 at 12:34
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    \$\begingroup\$ @JohnHamilton I see your point, but if that were how it were supposed to be interpreted, the NPC stat block would have a higher damage value. \$\endgroup\$ – John Clifford Aug 15 at 12:39
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Not a bow, but Thrown Weapons will work

As John Clifford mentions above, Thrown Weapons use the Strength modifier for attack rolls due to being melee weapons. While they're normally no bows (as requested by the question title), they do have the property of inherently being ranged attacks (which is in line with the question itself). This unique property of being melee weapons but a ranged attack is the most canon way to make use of Strength for ranged attacking.

As of a good option for such a thrown weapon, you could use any boomerang-styled item. With Princes of the Apocalypse, the Storm Boomerang is added and will likely work for you. In addition, DnD Beyond features a well-balanced homebrew mundane Boomerang your GM will be likely to accept (although you might spend a while debating as you try to balance the missing stats). As mentioned in the comments, using Bonded Weapons can also be an option.

Side note: It has been pointed out that strictly spoken, the mundane Boomerang is a technical item and not homebrew. However, that should have little impact on its usability.

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    \$\begingroup\$ One of my party also considered using the 'bonded weapon' feature of the Eldritch Knight fighter archetype to achieve a similar effect. His character would have been a dwarf with throwing axes using a bonus action to summon the axe back to his hand each turn. \$\endgroup\$ – WillW Aug 16 at 9:31
  • \$\begingroup\$ @WillW Good idea. Added. \$\endgroup\$ – Egor Hans Aug 17 at 7:49
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    \$\begingroup\$ Just a correction: thrown weapons use the same modifier when thrown as they would if not thrown (generally dependent on weapon type) - it just happens that most of them are listed as melee weapons rather than ranged weapons. Also, it's worth noting that D&D Beyond's mundane boomerang item only exists because DDB's magic item system for weapons requires a mundane base weapon to use as a basis for the storm boomerang. \$\endgroup\$ – V2Blast Aug 17 at 22:26
  • \$\begingroup\$ @V2Blast Fixed the first point. As of the second part, we don't ask for reasons. The idea is there and it's a well-balanced idea. That's all we need. \$\endgroup\$ – Egor Hans Aug 20 at 17:51
  • \$\begingroup\$ @EgorHans: My point is, it's not listed as homebrew but exists in the system for that reason, so it's based on how the storm boomerang works. It's not like the storm boomerang and DDB's made-up mundane boomerang are unrelated to one another; the mundane one is literally just the storm boomerang without its thunder damage or stun ability. That's all I'm saying. \$\endgroup\$ – V2Blast Aug 20 at 18:50

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