Boomtar the Boarbarian Beastmaster
Here is an idea for a constitution based PC, 6th level build.
Multiclass 1 lvl Barbarian, 5 lvl’s Ranger; Beastmaster archetype.
Beasthide Shifter (+1 Dex, +2 Con)
Point Buy: 14,15,14,10,10,8
- Str 14
- Dex 16
- Con 16
- Int 10
- Wis 10
- Cha 08
The shifter race is weretouched, born with a form of lycanthropy rather than afflicted with the condition later in life. This race has a few possible sub-races, but the one best for a constitution build is the beasthide subrace due to the bonus to Con, as well as temporary HP and AC when shifted.
Beasthide Shift: As a bonus action, assume a more bestial appearance.
When you shift gain +1 bonus to your AC.
Also gain temporary hit points equal to 1d6 + your level + Constitution modifier. Once per short or long rest, lasts 1 minute. (Paraphrased from dndbeyond)
Boomtar by level 6 has 72HP with the Tough feat. And his boar companion named Chromium has 20HP.
The player can absorb a sum of 92 points of damage, with shifting the damage soak increases to 105 (on average).
Compare with a straight Barbarian and the Tough feat, at 6th level the Barbarian would have 77HP total and no companion.
Beast companion hit point maximum equals four times your ranger level. (PHB, p.93) 4x5=20hp
The first level dip into Barbarian is for the 15 (12 +3 Con) starting HP, and the unarmored defence feature.
After that, each level of Ranger provides 9HP, taking the Tough feat at level 5 (Ranger 4th lvl Ability Score Improvement) gives an extra 10HP, then a bonus of 2HP for level 6.
(15+9+9+9+9+10+11 = 72HP)
Unarmored Defense: While you are not wearing any armor, your Armor
Class equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit. (PHB, p48)
Boomtar carries a shield and has normal AC of 18 (10 +3 Con, +3 Dex, +2 Shield = 18), 19 when shifted.
Why a boar companion? It must be 1/4 challenge rating or lower and the boar meets that criteria. More importantly the boar is great at tanking due to the relentless feat. When reduced to zero hit points it drops to 1 HP instead. This gives your companion a round to escape if combat turns dicey. The boar adds options in combat, it can rush in and knock an enemy prone or draw fire away from other PC’s.
Now aside from incredible hit-points and formidable AC, this build is versatile. Boomtar has a great long range attack (+3 Dex) and martial prowess (+2 melee damage when raging). But also has 4 known spells!
- Level 1 (4 slots)
- Hunters Mark
- Cure wounds (1d8 hp)
- Level 2 (2 slots)
- Spike Growth
- Lesser Restoration
Example combat encounter:
Boomtar’s shirt blasts off his back as a thick coat of spiny hairs sprout from all over his body. Boomtar raises his shield and commands Chromium to charge into the mouth of the cave. A brawny Orc stands guard wearing a necklace made from a dozen elven ears.
Chromium hurtles forward and gores the Orc with his tusks, knocking him prone. Three more Orcs scramble up to the cave opening, whipping javelins. The brawny Orc staggers up off the ground and strikes back. Chromium is gushing blood, several sticks now protrude from his body.
Boomtar begins to rage, hucking two hatchets - one cracks the brawny Orcs skull in two, the other flies past and grotesquely slices through a second Orc.
Chromium is relentless, although heavily injured he retreats behind Boomtar to live another day. The final two Orcs dart toward Boomtar and hack away at him with their axes.
Boomtar resists their blows, completely unphased he marks the Orcs as his prey. Swinging his morning star with great force, Boomtar blungeons one more to death.
The remaining Orc disengages and turns to run, pattering away the ground below him begins to twist. The earth sprouts spikes and thorns digging into his flesh, his feet become bloodied, the Orc stops in his tracks. Boomtar pulls a javelin out of Chromiums body and chucks it through the air. The javelin sprouts thorns like the earth that it’s careening toward, the Orc attempts to dodge but is brutally skewered in place. Boomtar tends to Chromiums wounds and they descend further into the cave.