The Shaman wandering spirit Lore's Arcane Enlightenment hex grants bonus arcane spells. Is there a spell level limit to what spells can be chosen?

The Arcane Enlightenment hex says:

The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.

Emphasis mine.

The only limit seems to be on casting the spells. Does this mean you choose all high-level spells, but are limited by the level of spells you can cast as a shaman?


1 Answer 1


No, there is no limit, but choosing higher-level spells won’t do you much good until you get high enough in level to actually prepare them. The hex doesn’t give the shaman the high-level spell slots they need to prepare them, so as much as they “can” prepare them, assuming a high enough Intelligence, they still need slots to prepare them in and they haven’t got any until they’re high enough level anyway.

So sure, a 2nd-level shaman is welcome to take arcane enlightenment and choose to include time stop in their list of sorcerer/wizard spells to add to their spell list, but until they reach 17th level and can actually prepare and cast 9th-level spells, having time stop on their spell list doesn’t do them a lot of good. (Theoretically, it would enable them to cast time stop from a staff that had it, or to cast a scroll of time stop with a relatively-easy caster level check instead of the relatively-more-difficult Use Magic Device check, but those would be the only benefits.)


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