I have tried to find the answer to this question by searching the books and was unable to find anything in the regular rules.

Attempting to search here only threw up similar questions relating to older versions of the game (1e) or pathfinder, so how does it work for 5e?

Is the damage negated by falling into water, if you were to fall from a great height, for example 800 ft? Or, is it reduced like resistance?

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    \$\begingroup\$ @Medix2 Hmm, fair point. It is at least a relevant related question. \$\endgroup\$ – Willem Renzema Aug 20 '19 at 14:10
  • \$\begingroup\$ What the answer turned out to be does not mean the question is not a duplicate. AS posted this Q also asks for what the rules say on the matter. If you have a specific houserule in mind, you could ask about the ramifications of that. \$\endgroup\$ – Szega Aug 20 '19 at 14:37
  • \$\begingroup\$ @Medix2 "Are there rules" implicitly contains "If yes, what are they". Would you think an answer simply stating "yes" to be sufficient? Also, the answer there says there are no such rules, in bold letters (and is right btw). \$\endgroup\$ – Szega Aug 20 '19 at 15:05

Falling is falling

The rules on falling(Basic Rules, Chapter 8) don't specify differences of what you land on.

A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.

Falling into water is no different than falling on land with regard to the rules. I'm not a fan of bringing real world physics into answers, but water not being compressible along with surface tension make falling onto water from great heights still quite dangerous.

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    \$\begingroup\$ I'd argue that falling into water from 3 meters (10 feet) definetely isn't the same as falling on concrete from 3 meters, but going further into such a logic would make the ruling quite complex or even obnoxious. Thus, just for the sake of simplicity, "Falling is falling" is a good rule. \$\endgroup\$ – StackLloyd Aug 20 '19 at 14:06
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    \$\begingroup\$ @StackLloyd It also brings up falling onto/into every other medium which is a nightmare that I will gladly leave up to individual GM's. \$\endgroup\$ – Medix2 Aug 20 '19 at 14:07
  • \$\begingroup\$ Get above about 25 meters, and water isn't any softer than concrete. I opened this question hoping to find something that made a high fall into water about as deadly as one onto solid ground. +1 \$\endgroup\$ – Zeiss Ikon Aug 20 '19 at 14:16
  • \$\begingroup\$ @Zeiss You're indeed right, going by what I said would mean to start considering both the material of the point of impact and the height of the fall and, as Medix2 said, that'd just become a nightmare. \$\endgroup\$ – StackLloyd Aug 20 '19 at 14:20
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    \$\begingroup\$ @StackLloyd Much more reasonable for a DM to rule that a fall of 10m or less into soft material takes 1/2 damage, than to make a simple rule complex for the entire game. I wouldn't want anything more complex than this, game-wide. \$\endgroup\$ – Zeiss Ikon Aug 20 '19 at 14:23

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