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We are a group of new players. I feel that I miss some important properties of the levitate spell, as it proved extremely powerful in the last encounter in Cragmaw Castle in The Lost Mine of Phandelver.

The party caused an alarm to ring, which caused the entire final group, with bodyguards, to prepare an ambush when they stormed the last room.

The Doppelgänger

managed to immediately down a player in the surprise round. After the rest of the enemies chucked away quite a bit of health as well, it almost looked like it would become a full party wipe.

The wizard cast levitate on

The Doppelgänger

(and it failed the saving throw), which effectively disabled it. Thanks to the 10-minute duration and the wizard carefully saying that it "should float riiiiiight in the middle of the room" (so it couldn't grab any wall object to pull itself down) it wasn't able to do anything during the entire rest of the fight.

From my understanding, it was not allowed to re-try the saving throw on its next turn. The other enemies were not able to break the wizard's concentration either as she was hiding behind the rest of the party in a small doorway which blocked the enemies from reaching her.

I'm happy the party managed to survive the encounter, but feel that casting levitate on any melee-based enemy could quickly become a effective, but boring, strategy. Is there anything in the rules that I've missed?

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    \$\begingroup\$ Everyone, please keep answering in the answers section only. Thanks! See here for more explanation. \$\endgroup\$ Sep 3, 2019 at 16:21
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    \$\begingroup\$ Interestingly in the earliest incarnations (OD&D '74, or the B/X line), the spell could only be used on the caster. Perhaps the expansion was a bit of a mistake. \$\endgroup\$ Sep 4, 2019 at 0:45
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    \$\begingroup\$ Was the enemy already in the middle of the room (on the ground) when the spell was cast on them? \$\endgroup\$
    – V2Blast
    Sep 4, 2019 at 5:49
  • \$\begingroup\$ @V2Blast Yes, it was. Else-wise, the wizard wouldn't be able to move it there, right? \$\endgroup\$
    – Nijin22
    Sep 4, 2019 at 8:16
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    \$\begingroup\$ @Nijin22: Yep, that's right! Just confirming that we weren't all misinterpreting what you meant. :) \$\endgroup\$
    – V2Blast
    Sep 4, 2019 at 8:46

3 Answers 3

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You didn't miss any rules; levitate can do that if used cleverly

Your party's wizard was being clever and resourceful. And your question has in it the key to your answer: the enemy did not make the saving throw.

An additional point: the party acted with good tactical sense, by preventing the wizard from taking damage and thus being subject to a concentration save. That's two smart things your wizard, and your party, did.

Something to consider: a levitated enemy can still cast spells or throw missiles, or even give orders to underlings, which a held or Tasha's laughing enemy cannot. That your party's wizard used positioning well is good.

  • If the DM/monster didn't consider using thrown weapons or spells as a response to its predicament, tuck that into your "for future reference" folder.

Had the enemy made the saving throw your party's wizard would have spent a precious second level spell slot and Nothing Would Have Happened. This is one of those "all or nothing" risks taken during combat. Likewise, a failed concentration check creates a "nothing" result.

What you are seeing is how swingy the "save or suffer" spell family is.

A similar thing is true about the mentally, rather than physically, controlling spells: hold person, hold monster, Tasha's Hideous Laughter, dominate, and a variety other control spells that are intended to put an enemy out of action. (Hence "battlefield control" as a thing that casters can specialize in).

That's intended - taking an opponent out of a fight to make the rest of the party's job easier - but the risk is that the enemy makes the save and the spell does exactly nothing.

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    \$\begingroup\$ Big difference (as OP noted) is that levitate doesn't require further saves like those others do. \$\endgroup\$
    – NotArch
    Sep 3, 2019 at 17:00
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    \$\begingroup\$ You're not wrong :) But I don't hold it entirely with the rest of the SoS family because there isn't a chance to 'break' it each round (and it does allow other actions, too.) But against a pure melee target that has no ranged options (as described by OP), it shuts them down and doesn't require save unless the wizard breaks concentration. \$\endgroup\$
    – NotArch
    Sep 3, 2019 at 17:39
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    \$\begingroup\$ @NautArch You are right about that; it does nothing to the will or the ability to think/act at range. I may need to edit that. Good catch. \$\endgroup\$ Sep 3, 2019 at 17:40
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    \$\begingroup\$ @Yakk not everyone has been playing this game for 20+ years. 5e has brought a lot of new players to the game and the hobby. \$\endgroup\$ Sep 5, 2019 at 15:22
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Yes, a levitate can put a melee-only enemy out of action

You have already stated the relevant part of the spell:

"The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling)"

So if you managed to levitate a creature into the middle of the room (with a high enough ceiling) then they will not be able to move.

Nothing stops them from using ranged attacks, spells and so on if they have them. But if their only attack is a melee weapon then they are pretty much stuck.

(Of course, PCs will not be able to attack them back without using ranged weapons or spells themselves).

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Yes, Levitate is a 2nd level save-or-suck spell with a 10 minute duration.

Against a single foe melee-only foe outdoors, or in a large room, it is crazy good.

Levitate in 3e was a personal or willing target spell. When updated for 5e, it was permitted to cast on a foe, and a save was added. Unlike most low level save-or-suck spells, repeated saves where not added to the spell. In my personal opinion this is an oversight. Consider looking at other 2nd level spells that are save-or-suck and adapting mechanics from them to fix this oversight.

D&D in general has a long standing problem with vertical movement nullifying melee, and the relative ease of vertical movement (either enemies or forcing it on you) compared to the real world.

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    \$\begingroup\$ Single target, bad save (low Con saves are rare, unlike Wis or Str or Dex), only useful against exlusively melee types, concentration. This is not an oversight, Levitate is weak enough as it is. \$\endgroup\$
    – András
    Sep 12, 2019 at 11:45

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