# Can a readied action be taken after a spell is cast, but before it deals damage?

This question evolved from discussion in the comments from another Q/A: "Can you use Shape Water on Tidal Wave?".

I've become unsure about how spells with a duration of "instantaneous" work. Specifically, do their effects also happen instantaneously?

An example where it matters:
If one readies the spell wall of stone and has the trigger be "when I see a fireball hurtling towards me I will block it with the spell", when do they actually cast the wall of stone spell?

We know that readied actions occur after their triggers, but there are (at least) two possibilities.

1. The effects of fireball happen instantaneously, so you could cast wall of stone only after every part of the spell, including the fireball exploding and dealing damage.

2. The effects of fireball happen in a timed order, so you could cast wall of stone immediately after any part of the spell, including the fireball coming towards you.

Can a readied action be triggered and taken after a spell is cast, but before it deals damage?
Or rather, which (if any) of the two interpretations above applies to spells with the duration "instantaneous"?

• Sep 4, 2019 at 17:18
• @Rykara I feel like those last two are duplicates of my question Sep 4, 2019 at 17:26
• I'd argue the first one is very closely related but not duplicates. This one asks if the action and reaction happen simultaneously whereas the other asks if the reaction interrupts the action. The second two deal with projectiles, not spells. Sep 4, 2019 at 17:31
• @rykara Yeah I'm not exactly sure what to do. There are a lot of incredibly similar near-duplicate questions regarding readied actions, but I guess I should just let them sit Sep 4, 2019 at 17:39

## Instantaneously means instantaneously

An instantaneous spell takes no time - by the time you realise it’s happening it already has.

The fireball shoots from the fingers, expands, deals damage and is gone instantaneously - your Wall of Stone is now good to go (assuming you made your Concentration check from the damage).

Now, we’re not talking instantaneously as a physicist would (except, of course a real physicist would talk about spacelike separated events synchronous from particular frames of reference), we’re talking instantaneously as in too quick to react to, like the time between a bomb detonating and you getting ripped apart by shrapnel.

• Comments are not for extended discussion; this conversation has been moved to chat.
– V2Blast
Sep 4, 2019 at 22:34

# The rules state no:

First, you decide what perceivable circumstance will trigger your reaction. [...] When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger.

D&D does not account for things like projectile travel time or the time it takes for a spell effect to fully materialize, etc. Once an attack is made or spell is cast, it takes effect without any time interval.

# Rule Zero Considerations

A DM might, from time to time, bend this according to Rule Zero, but this is a slippery slope. If a spell (action) can be interrupted, why not an attack?

Many abilities have wording to the effect of "after the dice are rolled but before the results are known." Allowing reactions to interrupt actions would undermine the potency of these abilities.

It would also erode the distinction between spellcasting classes*, and tilt the advantage in a fight towards defense. In a game where combat is often already a slow affair, this would exacerbate the problem.

So, while I think there is a place for what you describe under Rule Zero, I would caution against making it a reliable homebrew rule.

*Only Sorcerers, Wizards, and Warlocks get Counterspell, which is essentially what Wall of Stone is being used to do against Fireball in your example.

• If I understand this, you'd say that this has nothing to do with the word "instantaneous", that you also couldn't make a wall of stone is response to an arrow being fired or a javelin being thrown? Actually I think I'll ask this as its own question Sep 4, 2019 at 17:03
• Also counterspell does have a lesser cost (it doesn't use your action or concentration like readying wall of stone does) and counterspell completely ends the spell instead of simply changing where it explodes, but I see your point Sep 4, 2019 at 17:04
• @medix That's correct. Per the rules you could not use Wall of Stone in response to an arrow attack. Arrows (I know this is stupid) instantly travel from the attacker to the target because no travel time is considered by the rules. Once the attack roll is successful, thwip, the arrow has arrived. And you're absolutely right that using Wall of Stone as an ad hoc counterspell does carry a significant additional cost. But I'm talking more generally. There are other scenarios where the ad hoc cost may be considered equal to or less than the cost of counterspelling. Sep 4, 2019 at 17:16

## Mostly, no

Dale M's answer is mostly right - the effect of an instantaneous spell happens instantaneously upon the completion of casting - or, as he clarifies, "instantaneously" from a game mechanics perspective, in that the completion of the spell and the application of its effects are atomic operations (cannot be broken apart or separated). Of course, as with everything, this is merely the general rule - specific rules can violate it, such as the shield spell (not useful in this case because fireball does not target AC, but useful for instantaneous spells that do target AC). There are a handful of other interrupt style spells/actions that do likewise (Paladin's Aura of the Guardian, etc). But the general rule is that being hit by an effect and suffering the effects of that, um, effect, are inseparable and uninterruptible.

## However

Things like Dexterity saves and counterspell work by reacting to the casting of the spell rather than the completion of it. In this way, a prepared spell can be used as a sort of counter to a spell of instantaneous duration. In this case, you would have to spend your action on your turn readying the spell (which entails casting it, but holding its energy). Then, on the enemy's turn when they begin to cast fireball, you can release the energy of your held spell, throwing up your wall just before the casting of the fireball spell is completed. To be pedantic, you could release the energy at any point of the casting of fireball, but in order to give the opposing caster as little time as possible to abort the spell or re-target it, you'd wait until the last possible fraction of a second.

This is risky (or at least generally sub-optimal) for a number of reasons:

• You have to anticipate the fireball on your turn prior to the enemy casting it. If you anticipate it too early, the spell could be wasted - though you can hold a spell for as long as you like, it requires concentration, and so limits your actions until you can release it. Anticipate too late, and well, you get a fireball to the face before you can prepare.
• Because holding a spell requires concentration, it can be disrupted between your turn and the trigger.
• It takes an action and a reaction to pull off, which is a worse action economy than counterspell
• GM fiat could work against you. Just because you waited until that last possible moment to foil the fireball's path doesn't mean that the caster doesn't get a chance to react. The GM could just assume the caster noticed the wall too late and the fireball is foiled as you expect, but he could give the caster a save or some other opportunity to change his mind as he notices your wall suddenly blocking his view.
• It's not a sure thing anyway (not that even counterspell would be either, but for different reasons). In this case, fireball goes around obstacles, so if you place the wall incorrectly (or misjudge where the fireball is targetted) it could end up being for naught, and your spell is wasted. Other factors could also contribute in the case of other spells.

The last point may be the most relevant to your question - you can't wait until the fireball is exploding to see where it was targeted before putting up your wall. This makes it a trickier proposition to properly place the wall to achieve the best effect.

• Pedantically.... if you cast your wall of stone BEFORE the fireball, the caster of fireball doesn't see you, so can't target you, so he can't cast. It needs to be after the spell is cast, or the loss of visibility should mean the spell isn't castable at all (imho) Sep 4, 2019 at 18:21
• @Patrice PHB, pg 204, under "A Clear path to the Target" states "If you place an area of effect at a point that you can't see and an obstruction, such as a wall, is between you and that point, the point of origin comes into being on the near side of that obstruction." Sep 4, 2019 at 20:47
• and that's me forgetting fireball isn't a target, but an AoE spell. Forget my comment then :P Sep 6, 2019 at 12:04