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I want to play an introductory session of Blades in the Dark with a group of six people, and I'd prefer not to split them into two parties. However, the rulebook mentions party size from two to four, not more:

WHAT YOU NEED TO PLAY

  • Players: two to four. Plus one Game Master.

Is it possible to play Blades in the Dark with a larger group? What problems should I expect? Answers with evidence from actual experience would be preferable.

This is my first attempt to play Blades as the GM.

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This question was asked on the Subreddit, and apparently it breaks the Stress economy.

Each PC gets 9 stress before they have to leave the score (trauma -out). So at 5 PCs that 45 stress for the table. With 45 stress to spend on one score most things that cost stress only cost 1-3 stress (aside from a bad resistance roll or a few other odds and ends). That means on any given score (which to me is 2-3 clocks of 4-6 ticks before complications occur) there is a LOT of ability for the players to interject or add into it. Which can really make things feel a bit... loose or non-consequential if you don't hit them hard enough where they really want to resist but have to think about how much stress they are using. (Don't forget about the protect action which lets PCs resist for other PCs)

Its just the stress pool gets really big even when the score can mostly "stay the same" in terms of difficulty, cause going from 3 crew members to 4 crew members doesn't really change the scale or effect of the crew so most of the things that'd go into effect (tier/scale/quality) are the same, even though they have more stress to attempt the same obstacle.

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    \$\begingroup\$ If this is indeed the issue, is there a reason that it cannot be solved by reducing the amount of stress each PC can accrue? \$\endgroup\$ – Jack Aidley Sep 30 at 12:50
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    \$\begingroup\$ @JackAidley: I've never played myself. Could it be that reducing the amount per player makes it more likely that a given player will get knocked out? \$\endgroup\$ – Sean Duggan Sep 30 at 13:28
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    \$\begingroup\$ I've upvoted the answer, but still can't accept it, since it has no evidence from actual game experience. Yes, in theory 5 PCs do have 45 stress, but in practice stress is not hit points — it tends to accumulate from score to score, and there a plenty of situations when you can't be protected a teammate and have to take your own stress, so the very premise of the combined stress pool can be flawed. \$\endgroup\$ – enkryptor Oct 1 at 9:50

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