Session 1 of my campaign is going to be the group waking up in an open field with no memory of why or how they got there. Later on in the campaign I want them to recover these lost memories. These lost memories are from the Feywild. Is there any RAW way of recovering these memories?

  • \$\begingroup\$ I just found the answer in the DMG. Just needed to read a bit further. If possible can a mod delete this question. Thank you \$\endgroup\$ – Jesse Christensen Sep 30 '19 at 21:11
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    \$\begingroup\$ If you found a good answer, it might be valuable to post it here, rather than delete the question. \$\endgroup\$ – Mark Wells Sep 30 '19 at 21:56
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    \$\begingroup\$ Indeed. Per the SO blog: It’s OK to Ask and Answer Your Own Questions. If you have found the answer, it's better to share it with others rather than keep it to yourself! Also: Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. :) \$\endgroup\$ – V2Blast Oct 1 '19 at 9:02

Remove Curse

Page 50 of the Dungeon Master's Guide includes a optional rule for the Feywild plane on memory loss. It has creatures that fail a saving throw upon leaving lose their memories of time spent on that plane. However, it end with the line:

Any spell that can end a curse can restore the creature's lost memories.

The most obvious spell which ends curses is remove curse (A 3rd level abjuration spell available to Clerics, Paladins, Warlocks, and Wizards):

At your touch, all curses affecting one creature or object end.

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