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Is there any feat or ability that gives a PC proficiency with Harpoons in D&D 5th Edition?

In Descent Into Avernus,

there are Harpoons on 3/4 of the Infernal War Machines. For instance, one vehicle has this as an action station:

"Harpoon Flinger (Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d8 + 2) piercing damage."

If there were a way to get proficiency, then a PC could use the Sharpshooter feat with them.

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  • \$\begingroup\$ Is this restricted to a certain type of PC? Can we choose their class/subclass? \$\endgroup\$ Commented Sep 30, 2019 at 21:30
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    \$\begingroup\$ @Medix2 using a Harpoon and having Proficiency are two different things. I'm asking if there's a way to be proficient in them. And for what its worth my question is not at all about Merrow's Harpoon. \$\endgroup\$ Commented Sep 30, 2019 at 21:42
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    \$\begingroup\$ Possibly relevant on siege weapons and feature use \$\endgroup\$
    – NotArch
    Commented Sep 30, 2019 at 23:15
  • \$\begingroup\$ @NautArch I think the answer in that IS the answer to this question, given the statblock quoted. To clarify, that the 'harpoon slinger' is a siege weapon, not a personnel weapon (closest term I could think of). \$\endgroup\$
    – Journer
    Commented Oct 1, 2019 at 1:40
  • \$\begingroup\$ @journer I'm not sure. The flinger doesn't seem to have ac/hp like siege weapons. \$\endgroup\$
    – NotArch
    Commented Oct 1, 2019 at 1:45

2 Answers 2

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You cannot gain proficiency in this harpoon as it is not a weapon. Ask your GM about training or something else during downtime

There are not stats for the harpoon in question, all we have is the stats for the device that fires it, the harpoons are merely ammunition and not themselves weapons.

So there would be no way to gain proficiency in them, except as improvised weapons which is not particularly helpful. Even if we assumed they were weapons any method of gaining proficiency in weapons won't apply to harpoons.

For example: the Weapon Master feat states:

You have practiced extensively with a variety of weapons, gaining the following benefits:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.

Note that this is restricted to simple and martial weapons, and a harpoon is neither of these as we do not have stats for it.

There are other class/subclass specific methods such as a Pact of the Blade Warlock who can use their Pact Boon feature which states:

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it.

But again, this requires you to make a weapon from the Weapons section, and the harpoon does not exist there.

I would recommend using the Downtime rules and discussing with your GM. These rules state (PHB page 187):

Downtime activities other than the ones presented below are possible. If you want your character to spend his or her downtime performing an activity not covered here, discuss it with your DM [...]

Training

You can spend time between adventures learning a new language or training with a set of tools. Your DM might allow additional training options.

First, you must find an instructor willing to teach you. The DM determines how long it takes, and whether one or more ability checks are required.

The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool.

The DMG (page 231) also states regarding Downtime:

Training

A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime activities). In exchange, the character is guaranteed to receive a special benefit. Possible training benefits include the following:

  • The character gains inspiration daily at dawn for 1d4 + 6 days.
  • The character gains proficiency in a skill.
  • The character gains a feat.
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No, there is no way to gain proficiency with harpoons, as they are ammunition, and it is not possible to gain proficiency in ammunition.

Further, it is not possible to gain proficiency with the Sling Thrower weapon itself, because its stat block (as you quoted) implies it to be a 'siege weapon', which as explained in the answer to this question

Can Siege Weapons trigger Sneak Attack and other weapon-based class features?

does not share the criteria of weapons that you can gain proficiency in (use your attack, apply your ability modifier to attack and damage, apply proficiency to attack, can be disarmed).

Further, if you look at the entire stat block of the Tormentor vehicle, it would appear that it is something called a 'siege engine', a vehicle whose movement is provided by an internal (non-animal motion) power, and which is used to lay siege to an opponent.

This does mean, however, that you could gain proficiency in vehicles, allowing you to control the Tormentor (and other vehicles) in hard operating conditions, such as steering around a tight turn, or controlling it on a steep descent.

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