I had started reading Savage Worlds in an attempt to find a way to get more out of my weekly games. I have started to find that playing D&D 5E is more and more tedious and the role-play and story are taking a backseat to the rules. Partly this is my fault because I made a promise to a player that we would not change a bunch of the rules in 5E to make them make sense.
Overall I have enjoyed what I have read in SWADE. There are issues. I think that Strength should be the stat for Athletics and Acrobats should be segregated again but that is personal preference and can be done for my setting with a bit of effort.
But that same player to which I made that promise of not changing a bunch of stuff in 5E has read (maybe half) the book and got to combat and told me he didn't want to play it. He has made 2 characters one with high agility and the other with high strength and has concluded that agility is a sink and every single person absolutely has to spend points in it to be efficient.
We are both software developers so I don't doubt that the accuracy argument is correct it is just that I don't think he has given the system a fair chance.
I personally think that whereas the agility fighter can hit more often he still has to break the toughness threshold and has a severe disadvantage on that front, especially in melee. These were the numbers I was given and they are accurate but I am sure there is something we are both missing as to a counter to this. I was also a Marine so I know about cover and tactics and have easily wipe parties with seemingly inferior foes before.
Agility is simply too good a stat in this system.
Given 2 characters with equal resources the fighter with higher agility will always come out on top.
The target number was a Parry of 7 he posits that you can hit a raise often enough to offset the strength fighter's advantage in damage in the rarer chances that he hits.
He feels that in order to offset the advantages that Agility grants you, it would cost too much and the fact that an overwhelming amount of skills and abilities are gated through Agility that it makes it a stat you can't sluff in.
So looking for how this is not an issue I have read about here or anywhere else for that matter about this RPG system. I have read that Savage Worlds doesn't lend itself well to the Fantasy trope though.
Does the Agility Fighter outshine the Strength Fighter in Savage Worlds at every turn?