As an exercise, I'm trying to adapt spells from GURPS Magic (I only have the Brazilian Portuguese version and I don't have any idea of which edition it is, but it seems to be an old one) to Dark Ages: Mage. There is a spell named Calming Animals. The description is something like that:
Allows the operator to calm a single animal. The animal's Reaction check against the operator will receive a bonus equal to twice the energy applied to the spell.
Ignoring the general rules from GURPS Magic, I wonder if those Pillar ranks would match such effect:
- Ubbadan: Al-Fatihah・・
- Archangels: Repha-El・・・
- Seasons: Autumn・・
- Forma: Corona・・・
- Totems: Chieftain・・・
- Runes: Forlog・・
I'm looking for answers that might confirm that this build is correct or, if it's not the case, what would be the correct build and the logic applied.