I have a Necromancer that is starting to get a decent size army of undead going. It works great, he mainly uses his other spells to fill the support/buff/debuff role and uses the undead as his main source of damage. The only downside is it is starting to slow down combat.

Does anyone have any good homebrew/ house-rules they use to let the Necromancer summon stronger undead but less of them to keep combat flowing?

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    \$\begingroup\$ If you're interested in homebrew or 3rd party solutions, what options have you found so far? Have you discussed ideas with your DM? \$\endgroup\$ – MikeQ Oct 14 '19 at 21:22
  • \$\begingroup\$ My DM basically said if I found something he would look it over. So far I have found people either revamping the class features or making a whole separate Necromancer class but nothing about my specific question. \$\endgroup\$ – DragoonKite Oct 14 '19 at 21:56
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    \$\begingroup\$ @Luck: Don't answer in comments. \$\endgroup\$ – V2Blast Oct 15 '19 at 5:03
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    \$\begingroup\$ You might get this question reopened if you define what you are looking for in a good answer \$\endgroup\$ – SeriousBri Oct 15 '19 at 11:48
  • \$\begingroup\$ @V2Blast Then unlock the question. There are at least two of us offering answers as the question stands, "backed up" with rules from other systems. This is not attracting primarily opinion based answers. But, if people are really concerned about the word "good" (which is ubiquitous with asking for an answer in general), then simply edit it out. \$\endgroup\$ – Luck Oct 15 '19 at 17:11