This is a follow up from my previous question "Is this Homebrew "Protective Aura" spell balanced?"
Inspired loosely by The Witcher's Quen Sign, I've created this abjuration spell that's designed to completely negate the damage from a single attack (or similar instantaneous instance of damage like a fall or spell), a whole body shield that dissipates after one use.
Shielding Ward
2nd-level abjuration
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 minute (Concentration)
Class: Paladin, Ranger, Sorcerer, Wizard, WarlockA magical aura envelopes the caster's body, protecting it from damage. While the spell is active, if the caster takes any damage from a single instance such as an attack, a fall, or a spell, the caster must make a Constitution saving throw to maintain concentration. On a success, the caster takes no damage; on a failure, the caster takes half damage. Either way, the spell ends.
Here's where it gets a bit tricky. The original "At Higher Levels" ability was a bit of a point of contention:
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell remains active for an additional instance of damage for each slot level above 2nd, provided concentration is maintained and the duration hasn't expired.
Even though I have increased the spell level as an attempt to justify it, and I still wish to keep it if it works at this level - I have created an alternative in case it's too broken:
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell ruptures with a mighty force when destroyed. All creatures within 5 feet of the caster must make a Strength saving throw; on a failed save, the creature is knocked back 5 feet for each spell slot above 2nd.
If I need to be more specific about "Balanced":
- Which "At Higher Levels" effect is more balanced and why?
- Does this spell's power match it's level or should it be higher or lower?
- Could this spell be easily abused, if so how and what should be added to the description to prevent such a thing?
- Is it redundant to reiterate concentration and duration at the end of the first "At Higher Levels" spell's description?
- And most importantly, Does the spells description make sense, or should the description be re-worded a bit?
To clarify in case it needs to be, the caster still makes a concentration check every time it is hit with damage, regardless of if the spell nullifies it or not.
Also "Constitution check to maintain concentration" was done in replacement of "Concentration Check", unless I'm missing something, these are identical statements only "Concentration Check" is not officially mentioned.