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From the Forbiddance spell description:

For the duration, creatures can’t tele⁠port into the area

A character may not know the area is warded by Forbiddance, attempt to cast Teleport to enter it, and fail. If they do, does that cost a spell slot?

When a character casts a spell, he or she expends a slot of that spell's level or higher

So my question is: if creatures can't teleport into the area, can they even cast Teleport targeting the area?

As a DM, if a player says "I cast Teleport to enter the area", do I say "you can't cast Teleport to enter that area", or do I say "you cast Teleport, but nothing happens"?

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4 Answers 4

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The spell slot is used

There is no RAW statement about failure when casting spells except under spells that take a longer casting times:

Certain spells (including spells cast as rituals) require more time to cast: minutes or even hours. When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so (see "Concentration" below). If your concentration is broken, the spell fails, but you don't expend a spell slot. If you want to try casting the spell again, you must start over.

However, teleport is an instantaneous spell and your concentration is not broken--you are casting the whole spell.

So we look at two other spells that can block magic/travel: Globe of Invulnerability and Antimagic Field.

Globe of Invulnerability states:

Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them.

So one spell is preventing the effects of another. It is implied that the spell is cast, and that the slot used, but it has no effect.

A closer spell is Antimagic Field where it calls out teleportation:

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel.

Much closer to what is happening in the Forbidden spell. It suppresses teleportation magic in, but doesn't stop the caster from trying and expending a spell slot.

And as AndrewK mentions is his answer; this is only relevant if the teleport is "On Target". Per the Teleport spell, it's entirely possible that the casting doesn't even resolve within the area of the Forbiddance spell. So first the spell is cast using a spell slot, then it is determined if the caster ends up in the Forbidden Zone or somewhere else, and then finally the spell is rebuked with no effect.

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  • \$\begingroup\$ Stating Most Likely, the spell slot is used is ambiguous. There is no failure of casting an instantaneous spell. You either cast it or you don't. The last sentence ...but doesn't stop the caster from trying and expending a spell slot. says it all. Though I would argue that there is no try, as that implies the possibility of failing the cast. You have great supporting information to explain why this is the case. I recommend amending the title and perhaps rewording any other contrary wording. \$\endgroup\$
    – Ryder
    Oct 25, 2019 at 18:14
  • \$\begingroup\$ @Ryder It is ambiguous. You can definitely try and fail to cast an instantaneous spell--for example, if the spell must target a creature, but the creature you've chosen is really an illusion, or if it requires a clear path, but there's an invisible obstacle in the way. The rules don't say what happens in these situations. \$\endgroup\$
    – Mark Wells
    Oct 25, 2019 at 18:49
  • \$\begingroup\$ @Mark Wells I'd argue in the context of the question it most certainly does. Regardless of if the outcome is not what you want (failure) the cast still happens. That is the difference. The cast and the outcome are different. The spell is cast. The outcome is what is unknown. Granted this may be semantics but after numerous editions, why would they not have added a "What happens if a spell fails" section? Because it isn't needed. The spell = the cast. If it equaled the outcome they would certainly have missed a major part of the ruleset. \$\endgroup\$
    – Ryder
    Oct 25, 2019 at 19:06
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    \$\begingroup\$ Though it's not a perfect fit, Xanathar's Guide to Everything (p. 85) has an optional rule on invalid spell targets that might be appropriate: "If you cast a spell on someone or something that can’t be affected by the spell, nothing happens to that target, but if you used a spell slot to cast the spell, the slot is still expended." \$\endgroup\$
    – V2Blast
    Oct 25, 2019 at 23:25
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In short, yes, the spell slot is consumed. They cannot teleport into the Forbidden area, but things can still happen.

What the rules say

From the SRD: "Preparing and Casting Spells ... To cast one of these spells, you must expend a slot of the spell's level or higher."

Casting the spell is one thing. The spell taking effect (or not) is a separate thing.

To give a point of reference: It's fundamentally the same as casting Charm Person on someone who is immune to the charmed condition, and little different from someone making their saving throw.

To get into the details more, the Teleport spell would be cast and would evaluate as normal up to a certain point. The spell slot is consumed, and the DM (or whoever) rolls the d100. The Teleport may go wibbly-wobbly all on its own. The Forbiddance is only relevant if "On Target" is rolled, in which case you decide what happens. Forbiddance does not say, so it's up to the DM to make a judgment.

How you make up for the rest

There are as many possibilities as there are DMs in the world, but here's how I'd run it:

Different spellcasters' spells work differently. Does the Forbiddance prevent teleports by making them "bounce," by absorbing/dismantling the magic, or by preventing the Teleport from the finding its target?

If it bounces Teleports away, I'd reroll the Teleport table, and On-Target lands near the Forbiddance boundary.

If it absorbs or dismantles the Teleport, the players would go nowhere, and the spellcaster using Forbiddance may even capture the Teleport's magic for some purpose! (Scrying, or a counter-Teleport, perhaps)

If it prevents the Teleport from finding targets within the area, the Teleport would resolve to the closest it can find, which depends on the description. If the player targeted the spell using geographic positions, "Off-Target." If the player targeted the spell using a description, "Similar Area."

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The spell simply fails.

The spell description for Forbiddance directly states that creatures cannot go into the area (as quoted by yourself) by teleportation of any means, until it is dispelled, or it's duration maximum is reached. The character still expends the spell slot, as they have prepared to as well as already casted Teleport, even if the spell fails.

In the situation provided,

As a DM I would say "You cast teleport, but the spell fails- something is blocking your magic from moving your body to (insert location)." If the character casting Teleport does not know about the Forbiddance spell casted upon the location they wish to cast Teleport to get to.

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The Spell Slot is used.

To my Knowledge the spellcaster is attempting to cast a spell therefore the spell slot is used up in the attempt. Though the attempt is nullified due to Forbiddance Which doesn't allow the spell to work.

Though this is ultimately up to the DM. If the DM wishes to be nice they can and say that the spell slot isn't used.

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