I'm about to run a game of Prowlers & Paragons.
I have tried it once before, but every scenario I planned was derailed quickly because rolls do not determine success or failure, but rather who gets to narrate the outcome (which I mostly like).
This is primarily a problem when the players try to interrogate an NPC, search for leads and clues or be perceptive about something, since if the players pass the rolls they get to narrate the outcome, therefore I can't feed them information that leads the group in the directions I have planned like I would in other games.
It is worth mentioning that in the Prowlers & Paragons Quickstart Issue, there is a scenario in which the players can benefit from a successful perception roll and there are several details that they are somehow supposed to get if they pass. This leads me to think there is a nuance I'm missing. Can anyone help clarify the issue?