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An Oath of Ancients Paladin may use her Channel Divinity class feature to apply Nature's Wrath:

Nature's Wrath: As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

If a creature fails the initial save and becomes restrained, can it use its action to attempt to free itself on subsequent turns (similar to how a grappled creature can use its action to attempt to escape the grapple)?

Or is it only allowed to escape by passing the save at the end of its turn(s)?

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Things do what they say; you cannot use an action to try again

The feature does not allow a creature to escape the restrained condition as an action. This is similar to the hold person spell which states:

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

It, like Nature's Wrath, does not allow any other way to escape the conditions applied.

Compare this to escaping a grapple which states:

A Grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.


Sidenote: I am not aware of any feature that allows you to make a save both at the end of your turn and as an action on your turn, but assuming one exists I'd hope it has different wording.

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