During a discussion at GiTP it appeared to me that there is a gap in the weapons table for spears: there is no martial spear, one handed/versatile, but there is a pike, which is both heavy and two handed.
I am working on a high quality spear used by Heavy Infantry with a bit of extra reach, that isn't a pike. My proposed Martial Spear is only usable by characters with a proficiency in martial weapons. Why? Weight and balance point requires training.
Martial Weapon
Spear, Military
Cost 6 GP
Damage: 1d6, 1d8(versatile).
Properties: versatile, reach {and maybe Thrown; (10/30)}
What was not clear to me is if having the reach property replace the thrown property is the right balance point. The local Spear for Chult (yklwa, in the Tomb of annihilation published adventure) is 1d8 1-handed, and has the thrown propety; but it has a shorter thrown range than the spear from the weapons table.
If I add the thrown property to this, with the shortened range, will that unbalance this?
Why I am doing this: since the polearm master feat has been errata'd (finally) to include spears as well as quarterstaffs, this spear has the potential to restore the heavily armored shield/spearman as a solid choice for the Fighter class.
I also have a variation on the Veteran NPC called Hoplyte that I am trying to firm up; this spear is part of that kit.
Question: Does this weapon remain within the general balance parameters of D&D weapons in terms of features if I keep the thrown property, or, should reach replace thrown to keep it within the balance/design scheme?