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I have a group of three adventurers and one member of the party is leaving the group permanently. No worries, it's all on good terms and we're getting someone else to replace them. My concern is that my group can be fairly volatile, meaning that players come and go somewhat frequently, and I'm not sure what the best way would be to handle their magic items. I could just allow the remaining players to pick through the magic items that belonged to the player who is leaving, but that could cause balance issues if my player count dwindles and they are loaded with unnecessary magic items. Not to mention it doesn't really make sense for a character to just give up all of their most valuable possessions just because they are retiring from adventuring. On the other hand, I don't think it would be right for me to rob the party of the hard earned loot that they ALL risk their hides for. Does anyone know if there are guidelines for this scenario, or do you have any advice?

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You have various options

Introduce the new character as being an old friend of the leaving character. The leaving character feels bad about abandoning the party in their hour of need and hands their magical items over to their replacement. This would only be helpful if they can use the items of course.

Alternately, let the new character have their own items of equal value/rarity. If the departing character has a rare item, let the new character have a rare item.

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  • \$\begingroup\$ My concern is more around what to do with magic items when a player leaves and there is no one replacing them. I do like your idea of giving the new player equivalent rarity magic items in this case though. \$\endgroup\$ – GummiWyrm Oct 30 at 19:57
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    \$\begingroup\$ @GummiWyrm You mean if you go from, say, 4 players to 3? Just make a note of the departing players items and apply the same rule when a new player joins. If you go from 4 to 5 on the other hand then you'd either need to divide up the existing items or let them arrive with some new ones. You could always try enforcing a rule that the party has a certain number of uncommon, rare etc. items based on the party level and the number of players. \$\endgroup\$ – Allan Mills Oct 30 at 20:18

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