# By RAW, does jumping in combat need any special treatment? [closed]

Jumping is a special kind of movement. There doesn't seem to be special combat rules for jumping, so it behaves the same as walking. Is any special consideration needed when jumping in combat?

1. Do you have to declare how far you are going to jump?
2. Can you attack mid jump?
3. Can you end your turn mid air?
4. How does jumping over an enemy interact with attack of opportunity?
5. How does jumping vertically higher than 5ft + an enemies height interact with attack of opportunity?
6. How do actions such as Disengage or Dash interact with jumping?
7. Are there any other quirks?

Please note I am asking about RAW only, and I understand the consequences of doing so. No frame challenges please. Assume I want to jump, have considered alternates, and that it is useful to me.

• Are you aware of the general rules for jumping? – NathanS Nov 2 '19 at 13:59
• I know you've presented this list of questions as "prompts", but each one (except 7) could potentially be a question of its own (and many already are). That's probably why people are voting to close as too broad. – Ryan C. Thompson Nov 2 '19 at 14:00
• Related question: Can you jump in combat?, – David Coffron Nov 2 '19 at 14:14
• Item 7 is too broad all by itself, but you may find some useful Q&A's about Monks and Jumping that are already answered here which explore some of the quirks of 5e and Jumping. Search [dnd-5e] and monk and jump and you'll find some quirks examined under the microscope. (A monk with Gauntlets of Ogre Strength or one of the Giant belts can do some very fun stuff). This one has some neat details as well – KorvinStarmast Nov 2 '19 at 15:12
• – Medix2 Nov 2 '19 at 15:40