My friends and I are looking to play World of Dungeons, but I'm a little confused about the magic system:
Most magic requires summoning a spirit, demon, or elemental to perform supernatural effects. A Wizard begins play with the occult knowledge to summon two spirits. A spirit has a name, an appearance, and two domains of power (flame, shadow, stone, lightning, secrets, fear, etc.).
To summon a spirit you know, you require one of the following:
- 1 hour of uninterrupted ritual.
- A dose of quicksilver—a mild poison and addictive drug. (10s per use). If you drink more quicksilver doses in a day than your Level you must attempt to resist its negative effects with a CON roll.
- A magic item containing a bound spirit.
A Wizard may command a spirit to perform a single magical effect that falls within its domains (it’s a good idea to give specific commands; spirits and demons can be capricious and cruel). Magical attacks do 2d6+level or 3d6+level damage if they are especially suited to the situation (using fire against a Frost Wraith, for example).
Is the summoned being single-use, since it performs 'a single magical effect'? It doesn't really seem right to have to summon a new spirit for every spell - but infinite uses seems overpowered too.