I am playing a Transmuter Specialist wizard. For many of my shapechanging shenanigans my DM has asked me to roll skill checks to determine if I know enough about a monster to be able to change into something I've never seen before, and he also asks for a similar check to "Inspect" slain creatures to become familiar with them. I find this more than a reasonable ruling.

I am running into two issues with this:

  1. I’m running out of precious skills points across five knowledge skills required for such knowledge checks: Arcane, Nature, Planes, Dungeoneering, and Local.
  2. I find from a concept point of view that I just want to know about said creatures and remain ignorant on the other topics of a skill. E.g., Knowledge about Fey or plant creatures but not how to identify weather patterns when using Knowledge (Nature).

Without breaking levels in wizard, are there skills, feats, traits etc, or items that allow one to just have expertise in identifying monsters?

  • \$\begingroup\$ Just my two cents, Knowledge represents what you already know. I don't think it is an ideal skill for new research - if it's not, it would render half of your problem nonexistent, right? But that would be another question. \$\endgroup\$ – Mołot Nov 7 at 7:43
  • \$\begingroup\$ Are you using the core skill rules or (one or some of) the variants? IE Background Skills / Consolidated Skills \$\endgroup\$ – Ifusaso Nov 7 at 21:58
  • \$\begingroup\$ @Ifusaso Just the core rules. \$\endgroup\$ – L.P. Nov 11 at 16:05

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