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In the Cypher System rulebook, some abilities (like Accelerate Third Tier Speaker) say that instead of dealing efforts to decrease the difficulty, you can use it to affect more targets, but you must spend one action per target, and so one target per turn only.

But you can reduce cost with Edge, so why would you make those efforts? Since you can just use the ability each turn, each time for one target, and each time using Edge to reduce.

For example, let say you've got just Edge 2, and then, want to use this skill on 3 allies.

  • If you spend effort, you have a cost of 4+3+2-2 = 7, and 3 rounds talking with mates.
  • If you don't, you have a cost of 4-2+4-2+4-2 = 6, and 3 rounds talking with mates.

And with the second option, you don't have to spend 7 Intellect points in one round, which is better if something happens while you accelerate your mates (like the fight ending, for example).

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    \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming! \$\endgroup\$ – Someone_Evil Nov 12 '19 at 1:05
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This is worded a bit confusingly but it's important to note that the extra target ability is provided as an option in the Accelerate text.

Accelerate (4+ Intellect points): (...) In addition to the normal options for using Effort, you can choose to use Effort to affect more targets; each level of Effort affects one additional target. You must speak to additional targets to accelerate them, one target per round. Action per target to initiate.

It saves you having to spend the initial high intelligence cost again and again.

For example, without effort, to cast on three targets it would cost:

Base 4 + Effort(1st) 3 + Effort(2nd) 2 = total 9 int

To cast this ability for up to 3 targets essentially giving you three charges to give out. Then spending the next three turns using up those charges by talking to the targets one by one.

Alternatively you could activate accelerate every turn but this would then cost the speaker an additional 3 int points:

Base 4 + Base 4 + Base 4 = total 12 int

Edge complicates these totals potentially reducing the total Base + efforts used. The first option is simply cheaper if you know you are going to use it without edge.

But it also makes more sense if you have a few rounds to prepare for the approaching abhuman horde!

For particularly skilled Speakers though with an intelligence edge the second option will be better though especially later on in a campaign. But at low tiers it might still be useful to consider using it when you don't have the time to stop and give a few encouraging words to your allies. A quick 1 action buff for 1 target might make all the difference.

Since the revised cypher system core rulebook was published it has been possible to obtain this ability as a mid tier focus ability on any character type potentially one without any intelligence edge making the first option highly viable to those users. The mid tier support foci option lists can be found on Page.105 of the revised core rulebook.

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  • \$\begingroup\$ Sorry if it's confusing, but in fact, i really don't understand why you won't choose the second option. For example, if you have Edge 2, you gonna spend Base 4 - Edge 2 each time. if you choose the first option, you just gonna make Base 4 + Effort 3 + Effort 2 - Edge 2. In every case, it's cheaper to just use the same ability again and again to have multiples Edge reduction, for the same amount of actions. \$\endgroup\$ – ShubbNiggu Nov 12 '19 at 1:47
  • \$\begingroup\$ Because there's no guarantee you will have that two intellect edge? Accelerate is also listed as a mid-tier support ability meaning it can be taken by anyone with that flavour foci. \$\endgroup\$ – Litany Nov 12 '19 at 2:39
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    \$\begingroup\$ In my book, it's only a Third-Tier Speaker ability. And even if you have just one intellect Edge, it's at least better to use the action again and again than using Effort. And it's the same with all the abilities who use Effort to add targets but when you need to use one round per additionnal target. When you have something like this and appropriate Edge, Effort is useless. \$\endgroup\$ – ShubbNiggu Nov 12 '19 at 13:51
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    \$\begingroup\$ Thanks for the answer. Seems like it's really meant to be played without Effort if you have Edge, and with it if you haven't. Since I've got the first rulebook, and Speakers start with Intellect Edge 1, I will just assume this option is strange. \$\endgroup\$ – ShubbNiggu Nov 13 '19 at 4:52
  • \$\begingroup\$ The option is strange indeed, but keep in mind that CS is a generic system, specific settings may allow other Types to access Accelerate \$\endgroup\$ – Ohmnibus Nov 20 '19 at 17:46

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