Every player at a D&D table knows both their character's current and maximum hit points at any given time.
I, as the DM determine the current hp of any NPC that the players encounter, either by rolling dice or taking an average value (as an example, let's say my NPC has 5 hit dice, a size category of medium and a constitution modifier of 1, giving him a starting hp of 5d8+5). But I am wondering: what is the maximum hit point value for any given NPC?
I need this information, so I can determine:
- To what maximum an NPC can be healed by the player's healing spells or heal itself with hit dice during a short rest
- How much damage beyond 0 HP will kill the NPC outright (if I determine it has to make death saving throws, instead of dying at 0 HP)
I see three options:
- NPCs do not have a maximum hit point value
- The maximum hit point value is the same value as the current hit points that you determined, when the NPC appeared (In our example, this would be whatever I get out of the 5d8+5, so for example 26).
- The maximum hit point value is the maximum possible value, that the NPC could have according to its hit dice and constitution modifier (In our example this would be 5 * 8 + 5 = 45).
Are there any rules on how to handle this?