Maybe balance is not what you want
This is a totally left-field answer, but that might be appropriate since so many of these race homebrew questions are too.
All of your homebrew races so far are very unbalanced. Do you actually want balanced races? You don’t have to want balance. The examples so far indicate that you’re much more interested in novel, alien races that are not balanced.
Why not stop trying to balance them?
There are many RPGs that don’t care about balancing the power of player characters, and people enjoy them just fine. Rifts, World of Synnibarr, Burning Wheel, Traveller, Hârnmaster… there is a long list of RPGs that just don’t care about balance the way D&D usually does about races and classes, and are a lot of fun.
Your race concepts would fit right into any of those game systems and function fine.
Balance just does not seem to be important, since most of the race concepts you’re aiming for are inherently imbalanced, so maybe it’s time to step back and reconsider the assumption that your game needs to prioritise balance ahead of your fun concepts.
Baseline D&D 5e aims for balance, but it has to work for hundreds of thousands of players around the world. Your homebrew only has to work for you.
So long as your players are enjoying their weird and wonderful PCs, and you’re not hoping to publish these for other groups who are wanting balance, who cares if they’re balanced?
D&D 5e is very flexible. For your home game full of dozens of strange races, maybe balance is not important.